YES! This is the first in-game image!
Is a great honour to say that!
We are a dev team from Venezuela and this is our first game!
Visit our website and take a look on the feed!
wallbangstudios.wordpress.com And visit our Facebook page!
THANKS! Hope publish soon in this album again!
Our team, Forgotten Mines, has launched an early public beta for War to the Core. We are now seeking to form a board of gameplay designers and passionate gamers to help balance the game.
War to the Core is a multiplayer online battle arena (MOBA) game where fleets of massive warships wage tactical battles in low orbit in a struggle to control Earth's resources.
While we are still building up the ships arsenals and weapons choices, there are already quite a few in the game today. Getting the right mix to enable good strategy and tactics without making certain builds over powered or under powered, requires a high level of creativity combined with fine level of tweaking on an ongoing basis.
As a game play designer, you will help make the game more fun by enabling more elaborate tactics and making design suggestions to the development team as well as gain access to new ideas that will are not yet implemented, so you can provide early feedback on them. As a board, you will help tweak the properties of the game mechanics: How far can ships teleport? How strong are mines? How quickly do they explode? How wide is the impact range? How do different weapons change when they gain new levels? And so on.
We are looking for gamers with a good understanding of game balance and a passion for game design. You don't need prior design experience, but you need a great sense of what makes games fun.
If you are interested to join us, just get in touch.
Official website: http://www.WarToTheCore.com
Official app store link: https://www.microsoft.com/store/apps/9n4shfc15wks
Mailing list: http://eepurl.com/cUGQ9v
Facebook page: https://www.facebook.com/WarToCore
Facebook players group: https://www.facebook.com/groups/WarToTheCore/
I am currently developing a text-based android game on android. The player will have multiple choices throughout the story that would effect the outcome in the end.
I am planning to produce the game in both Arabic and English and upload it to Google Play Store containing Ads.
1- Designer that can serve as concept designer for the game's backgrounds in different states, and design the buttons and simple UI used within the game itself.
2- Sounds engineer to improve upon the sounds I'm using within the game and create an immersive experience.
I would like to mention that we would be working in this project as a team and everyone will consider this game as their own and not just be bossed around by me
Thanks for reading this, looking forward to your application.
P.S. If you're a designer, I'd love to see some of your work alongside your application.
Bforartists is a fork of the popluar open source 3d software Blender. With the goal to deliver a better graphical UI and a better usability. When you are not happy with Blender and its UI, chances are big that you are very happy with Bforartists. It has left click select, icon buttons, a customizable toolbar at the top, a much cleaner and slimmer UI and better handling.
Bforartists 0.9.4 is ready. Currently there are just the Windows binaries available. But Linux and Mac builds should follow shortly. You can grab it in the download section: https://www.bforartists.de/content/download
The new version brings all the goodies from Blender 2.79. Like Denoiser, PBR Shader, Shadow Catcher, Flimic Color Management, etc. . Please have a look at the Blender 2.79 release note at the Blender page for the new features. Important is the compatibility note. Blender 2.79 is not fully backwards compatible to earlier version anymore. And this affects of course Bforartists 0.9.4 too.
The changes in Bforartists itself since the last version sums up to over 100 changes again, but are each rather small. The last weeks and months were in big parts spent at documentation and tutorials. Unbelievable how time consuming this chapter is. That's why Bforartists 0.9.3 brings mainly fixes and some small changes and cleanup operations. And we had some inconsistencies in the hotkeys again. F2 to call the console is removed since it conflicts with Linux build. The Properties sidebars now all opens with Ctrl T, not longer with N. And we have readded the hotkey to Loopcut and Slide, since it is a fundamental modeling tool, and often used.
For the changes please have a look at the Bforartists 0.9.3 release note. Version 0.9.4 was an emergency release because of a showstopper, and fixes just one bug. The release notes can be found here: https://www.bforartists.de/wiki/release-notes
There is also a quickstart tutorial series available to get you started: