Sign in to follow this  
khawk

Blender 2.79 Released

Recommended Posts

khawk    2925

Blender 2.79 has been released.

steampunk_suzanne_juancarlosmontes.jpg

Features include updates to:

  • Denoise to get rid of render noise while preserving visual detail
  • Filmic Color Management for more photorealistic results and better handling of HDR
  • PBR Shader as a new surface shader node based on the Disney model
  • Faster OpenCL with improved performance and support for subsurface scaterring, volumetrics, and optimized transparent shadows
  • Shadow Catcher to combine CGI elements with real-life footage
  • More Cycles Improvements for improved multithreading performance
  • New Surface Deform modifier and improvements to existing modifiers
  • and more

Click here to view the full release and download Blender.


View full story

Share this post


Link to post
Share on other sites
Scouting Ninja    3968

The new mesh tools are awesome and finally it has a mirror tools almost like 3DsMax's, it will probably, with time, merge into Blenders's mirror modifier.

The truly amazing thing about this release is the improvement to the modeling assisting tools, like the display tools; and improvement to rigs. Align to normal is responding much better and the boolean tools are stable.

 

I just downloaded it to have something to play with while waiting for 2.8, did not expect it to be such a good release. I really recommend getting this one.

Edited by Scouting Ninja

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Similar Content

    • By khawk
      CRYENGINE has released their latest version with support for Vulkan, Substance integration, and more. Learn more from their announcement and check out the highlights below.
      Substance Integration
      CRYENGINE uses Substance internally in their workflow and have released a direct integration.
       
      Vulkan API
      A beta version of the Vulkan renderer to accompany the DX12 implementation. Vulkan is a cross-platform 3D graphics and compute API that enables developers to have high-performance real-time 3D graphics applications with balanced CPU/GPU usage. 

       
      Entity Components
      CRYENGINE has addressed a longstanding issue with game code managing entities within the level. The Entity Component System adds a modular and intuitive method to construct games.
      And More
      View the full release details at the CRYENGINE announcement here.

      View full story
    • By khawk
      CRYENGINE has released their latest version with support for Vulkan, Substance integration, and more. Learn more from their announcement and check out the highlights below.
      Substance Integration
      CRYENGINE uses Substance internally in their workflow and have released a direct integration.
       
      Vulkan API
      A beta version of the Vulkan renderer to accompany the DX12 implementation. Vulkan is a cross-platform 3D graphics and compute API that enables developers to have high-performance real-time 3D graphics applications with balanced CPU/GPU usage. 

       
      Entity Components
      CRYENGINE has addressed a longstanding issue with game code managing entities within the level. The Entity Component System adds a modular and intuitive method to construct games.
      And More
      View the full release details at the CRYENGINE announcement here.
    • By ilovegames
      You are a US Army soldier, and one day an unknown enemy attacked your base. Now your task is to survive and protect the base. There are a lot of weapons in your arsenal. Survive this nightmare at any cost. 
      Download https://falcoware.com/Defender.php
       



    • By ilovegames
      Hold out as long as possible in the "Arena of Death." Only your skill and the correct tactics of combat will help you survive in the Arena. Nine types of weapons are at your disposal, but remember that cartridges are limited and they need to be spent wisely. You must prioritize the position and the type of weapons in order to achieve victory.   Awaiting you:   - 9 types of weapons - Dynamic gameplay - Different types of opponents, with their own characteristics and weaknesses - Increasing complexity   Download https://falcoware.com/DeadArena.php


    • By the incredible smoker
      I like to understand the basics of BSP tree rendering.
      I am looking to the doom source code also to understand the simplest form from the beginning.
      Maybe i can write a win32 program with drawing pixels and lines to see how it works.
      I dont know how the doom code works just by looking at it, i cant even find the part where they draw a pixel.
       
      Also intrested in how to implement your own BSP tree in dirextX,
      how do i use the vertexbuffer for that ?
       
      Do you need to replace all vertices from the vertex buffer for every frame ?, aint that slow ?
      I need if for unlimited lights, in the fixed pipeline i have only 8 light sources available.
       
      I also dont understand how you make your own pipeline ?, how does it work in combination with a video card ?,
      i dont wanto code asm or shader language or something : C++ only, is it possible ?
       
      Anyone has undestandable info about the simplest BSP tree or non fixed pipeline ?
      thanks
       
       
  • Popular Now