I would like to share with you a personnal project i started this Year.
The Trylz Renderer is a CPU unidirectional path tracer with DirectX 12 preview written in C++
General features include:
User interface with basic settings
Create scenes from model files and save it in xml files
Render high quality images.
The full features and binaries can be seen on the project page. Its is only for windows at the time
Unity has put up an official release of EditorXR (formerly EditorVR).
If you haven't tried it lately, you should. This release is actually very good,
I'm looking for some input. We created a tool called Scene Fusion to enable real-time collaboration while doing gamedev in Unity. In effect, it will replicate any scene changes one person performs for everyone else connected to the session. It works well, and we as well as our customers using it notice a drastic speedup getting work done, especially when building large complex levels.
One limitation we have is that we can't support every single plugin and asset out there, so what we opted to do is provide an API that allows game developers to do that work as required.
My question is: How many if you out there actually end up having to modify an external plugin/tool in order to get it to work with your project?
The game would be very small, I just want to get started trying out some actual work before college.
Some other info: I'm working by myself on this, and going into game design/programming next year for college. I'm a high school student with a few years of experience just working by myself making small projects, drawing up stuff, so I really don't know much and I'd appreciate any tips.
Thanks a bunch!