I need a Unity Developer for a game I've been working on for the past months.
It's a 2D dungeonCrawler with a typing mechanic along with Item specific attacks and Procedule Generated levels.
The development is planned to be 4 months long(up to 8 months maximum).
Although this is a hobby project the person who apply to work on this project will be paid once we(the team) find investors for the game.
Anyone interested Send an Email to firstname.lastname@example.org with your portifolio or just talk about your expereince with Unity.
Hello everyone! I have decided to make a crane simulator (first person with view from cabin). Mostly, I aim on realism as I want this simulator to be used by real сrane operators to upgrade their skill. That's why I need an engine to easily work with physics (such as wind, rain, weight of cargo and etc). Have to mention that I don't really care about graphics quality. Maybe, but this has the least priority, after completing the whole project I would need a VR version of it, but for now I am planning just a PC version.
Here is main points of my project:
Physics has the major priority
Using tools suitable for a beginner developer
Ability to make a VR version of the simulator without rewriting of the whole project
My experience in programming is mostly in computer science, so I am familiar with C++ and Python, but only on a level of coding some cool algorithms. That's why I don't really depend on a specific language.
What engine and developer tools would you recommend to use? Easy to being with for a low-skilled like me, but suitable for my project.