Hello everyone! I have decided to make a crane simulator (first person with view from cabin). Mostly, I aim on realism as I want this simulator to be used by real сrane operators to upgrade their skill. That's why I need an engine to easily work with physics (such as wind, rain, weight of cargo and etc). Have to mention that I don't really care about graphics quality. Maybe, but this has the least priority, after completing the whole project I would need a VR version of it, but for now I am planning just a PC version.
Here is main points of my project:
Physics has the major priority Using tools suitable for a beginner developer Ability to make a VR version of the simulator without rewriting of the whole project My experience in programming is mostly in computer science, so I am familiar with C++ and Python, but only on a level of coding some cool algorithms. That's why I don't really depend on a specific language.
What engine and developer tools would you recommend to use? Easy to being with for a low-skilled like me, but suitable for my project.
INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
Please note that all of our current positions are remote work. You will not be required to travel.
Unity Engine Programmer
We have made great strides in the year 2017! INT has received a comprehensive face-lift compared to the start of the year. We look forward to a productive, fruitful year 2018!
This is the perfect opportunity to get into the game development industry. Being an Indie team we do not have the creative restrictions often imposed by publishers or other third parties. We are extremely conscientious of our work and continuously uphold a high level of quality throughout our project.
We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Currently the crowd-funding campaign is scheduled for the year 2018. Your understanding is dearly appreciated.
Thank you for your time! We look forward to hearing from you!
Starboard Games LLC
Hello people of gamedev.net
Me and my team have been working on a MMORPG game with Unreal Engine 4 for quite some time now.
We are seeking beta tester's and have beta key's available to people who sign up on our website.
Please visit the website https://nexusdivision.com
Feel free to register on our forums, We can talk about the game and help everyone get a better idea of what type of game it is.
Legion is a 3D fantasy MMORPG that has features including massive scale battles, unique characters and monsters, customization of avatars, special equipment and more. Players choose between the starter stats of Warrior, Magician, Archer and character advancement occurs through a mix of questing, PvP, Guild Wars, and hunting, depending upon player preference. In Legion, completely open PvP battles take place between members of the two warring factions.
We plan to make this game very competitive and exciting
Trying to create a physics puzzle game in my "free" time.
So far it's going very steady, but slow.
Hope to get some feedback from you!
Area 86 is a physics-based game, that lets you control a robot at a secret place in space.
From simple item moving to custom imagined solutions with item picking, throwing, combining and activating!
Explore & examine all possibilities each place has to offer and do your best to get further.
But remember, each action has consequences and thus could break or make something unexpected.
Quick overlook of main features:
Physics-based gameplay with no bugs or whatsoever Tasks that give you more clue on how to do things wrong Controllable robot who can be blamed for all consequences Includes more than 1 level and each level contains less than 12 possible tasks to complete [ not in free version ] Secret places and hidden objects for extra challenge
What can you find in the free downloadable version:
One fully completable level with 6 tasks and 2 hidden special items to discover.
From the task list, 2 are main tasks which you should complete to get further and then there are 4 other tasks that should challenge your thinking.
One of the secret items is visible instant, but you need to figure out how to collect it, while the other special item is hiding.
Another extra feature is visual hints, that should force your thinking of discovering features.
Download playable version for your system:
Hi, I'm building a game engine using DirectX11 in c++.
I need a basic physics engine to handle collisions and motion, and no time to write my own.
What is the easiest solution for this? Bullet and PhysX both seem too complicated and would still require writing my own wrapper classes, it seems.
I found this thing called PAL - physics abstraction layer that can support bullet, physx, etc, but it's so old and no info on how to download or install it.
The simpler the better. Please let me know, thanks!