Hello all! I just created a new game for the App Store called Meow Bounce. You collect FishCoins by bouncing on platforms, adopt cats, and customize them. I've attached some of the art here. I would love to hear any feedback on anything about the app, especially since it's my first app!
Link - https://itunes.apple.com/us/app/meow-bounce/id1313160656?ls=1&mt=8
I plan on adding features in the future such as simple animations for the world scenes, goals for gameplay, special items cats give you, and music in the shop.
Thanks for reading and thanks in advance for any feedback!
INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
Please note that all of our current positions are remote work. You will not be required to travel.
Unity Engine Programmer
We have made great strides in the year 2017! INT has received a comprehensive face-lift compared to the start of the year. We look forward to a productive, fruitful year 2018!
This is the perfect opportunity to get into the game development industry. Being an Indie team we do not have the creative restrictions often imposed by publishers or other third parties. We are extremely conscientious of our work and continuously uphold a high level of quality throughout our project.
We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Currently the crowd-funding campaign is scheduled for the year 2018. Your understanding is dearly appreciated.
Thank you for your time! We look forward to hearing from you!
Starboard Games LLC
Hello people of gamedev.net
Me and my team have been working on a MMORPG game with Unreal Engine 4 for quite some time now.
We are seeking beta tester's and have beta key's available to people who sign up on our website.
Please visit the website https://nexusdivision.com
Feel free to register on our forums, We can talk about the game and help everyone get a better idea of what type of game it is.
Legion is a 3D fantasy MMORPG that has features including massive scale battles, unique characters and monsters, customization of avatars, special equipment and more. Players choose between the starter stats of Warrior, Magician, Archer and character advancement occurs through a mix of questing, PvP, Guild Wars, and hunting, depending upon player preference. In Legion, completely open PvP battles take place between members of the two warring factions.
We plan to make this game very competitive and exciting
FES Retro Game Framework is now available on the Unity Asset Store for your kind consideration!
FES was born when I set out to start a retro pixel game project. I was looking around for an engine to try next. I tried a number of things, from GameMaker, to Fantasy Consoles, to MonoGame and Godot and then ended up back at Unity. Unity is just unbeatable in it's cross-platform support, and ease of deployment, but it sure as heck gets in the way of proper retro pixel games!
So I poured over the Unity pipeline and found the lowest levels I could tie into and bring up a new retro game engine inside of Unity, but with a completely different source-code-only, classic game-loop retro blitting and bleeping API. Months of polishing and tweaking later I ended up with FES.
Some FES features:
Pixel perfect rendering RGB and Indexed color mode, with palette swapping support Primitive shape rendering, lines, rectangles, ellipses, pixels Multi-layered tilemaps with TMX file support Offscreen rendering Text rendering, with text alignment, overflow settings, and custom pixel font support Clipping Sound and Music APIs Simplified Input handling Wide pixel support (think Atari 2600) Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more Deploy to all Unity supported platforms I've put in lots of hours into a very detail documentation, you can flip through it here to get an better glimpse at the features and general overview: http://www.pixeltrollgames.com/fes/docs/index.html
FES is carefully designed and well optimized (see live stress test demo below). Internally it uses batching, it chunks tilemaps, is careful about memory allocations, and tries to be smart about any heavy operations.
Please have a quick look at the screenshots and live demos below and let me know what you think! I'd love to hear some opinions, feedback and questions!
I hope I've tickled your retro feels!
More images at: https://imgur.com/a/LFMAc
Live demo feature reel: https://simmer.io/@Dafu/fes
Live blitting stress test: https://simmer.io/@Dafu/fes-drawstress
Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/102064
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