using tmxparser (and failing)

Recommended Posts

Hi everyone!

I've managed to build zlib, tinyxml2 and tmxparser with cmake-gui & visual studio 2017, but when I try building the example program for tmxparser (https://github.com/sainteos/tmxparser/tree/master/test) I'm getting numerous unresolved externals for errors, and in the warnings they all state the library machine type 'x64' conflicts with target machine type 'x86'. (some of the unresolved symbols include __imp__UnhandledExceptionFilter@4, __imp__getCurrentProcess@0, __imp__HeapAlloc@12 and the file referenced in the error log is MSVCRTD.lib along with varying object files)

Thing is, when I go back to the cmake configuration listings for all 3 of those libraries, i can't find anything to suggest i've explicitly configured anything as a 64bit build, and when I open the solutions cmake generated for each of the libraries, all of them (including the test project) have x86 as the current target.. what gives?

Thanks in advance!

Share this post


Link to post
Share on other sites

Maybe its your compiler setting is x64 instead of x86, or you've include a x64 lib file by mistake. Can you post an error message related to/saying:

On 9/19/2017 at 11:56 PM, Poprocks said:

type 'x64' conflicts with target machine type 'x86'.

 

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Forum Statistics

    • Total Topics
      628730
    • Total Posts
      2984423
  • Similar Content

    • By Josheir
      void update() { if (thrust) { dx += cos(angle*DEGTORAD)*.02; dy += sin(angle*DEGTORAD)*.02; } else { dx*=0.99; dy*=0.99; } int maxSpeed = 15; float speed = sqrt(dx*dx+dy*dy); if (speed>maxSpeed) { dx *= maxSpeed/speed; dy *= maxSpeed/speed; } x+=dx; y+=dy; . . . } In the above code, why is maxSpeed being divided by the speed variable.  I'm stumped.
       
      Thank you,
      Josheir
    • By Benjamin Shefte
      Hey there,  I have this old code im trying to compile using GCC and am running into a few issues..
      im trying to figure out how to convert these functions to gcc
      static __int64 MyQueryPerformanceFrequency() { static __int64 aFreq = 0; if(aFreq!=0) return aFreq; LARGE_INTEGER s1, e1, f1; __int64 s2, e2, f2; QueryPerformanceCounter(&s1); s2 = MyQueryPerformanceCounter(); Sleep(50); e2 = MyQueryPerformanceCounter(); QueryPerformanceCounter(&e1); QueryPerformanceFrequency(&f1); double aTime = (double)(e1.QuadPart - s1.QuadPart)/f1.QuadPart; f2 = (e2 - s2)/aTime; aFreq = f2; return aFreq; } void PerfTimer::GlobalStart(const char *theName) { gPerfTimerStarted = true; gPerfTotalTime = 0; gPerfTimerStartCount = 0; gPerfElapsedTime = 0; LARGE_INTEGER anInt; QueryPerformanceCounter(&anInt); gPerfResetTick = anInt.QuadPart; } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// void PerfTimer::GlobalStop(const char *theName) { LARGE_INTEGER anInt; QueryPerformanceCounter(&anInt); LARGE_INTEGER aFreq; QueryPerformanceFrequency(&aFreq); gPerfElapsedTime = (double)(anInt.QuadPart - gPerfResetTick)/aFreq.QuadPart*1000.0; gPerfTimerStarted = false; }  
      I also tried converting this function (original function is the first function below and my converted for gcc function is under that) is this correct?:
      #if defined(WIN32) static __int64 MyQueryPerformanceCounter() { // LARGE_INTEGER anInt; // QueryPerformanceCounter(&anInt); // return anInt.QuadPart; #if defined(WIN32) unsigned long x,y; _asm { rdtsc mov x, eax mov y, edx } __int64 result = y; result<<=32; result|=x; return result; } #else static __int64 MyQueryPerformanceCounter() { struct timeval t1, t2; double elapsedTime; // start timer gettimeofday(&t1, NULL); Sleep(50); // stop timer gettimeofday(&t2, NULL); // compute and print the elapsed time in millisec elapsedTime = (t2.tv_sec - t1.tv_sec) * 1000.0; // sec to ms elapsedTime += (t2.tv_usec - t1.tv_usec) / 1000.0; // us to ms return elapsedTime; } #endif Any help would be appreciated, Thank you!
    • By mister345
      Hi, I'm building a game engine using DirectX11 in c++.
      I need a basic physics engine to handle collisions and motion, and no time to write my own.
      What is the easiest solution for this? Bullet and PhysX both seem too complicated and would still require writing my own wrapper classes, it seems. 
      I found this thing called PAL - physics abstraction layer that can support bullet, physx, etc, but it's so old and no info on how to download or install it.
      The simpler the better. Please let me know, thanks!
    • By lawnjelly
      It comes that time again when I try and get my PC build working on Android via Android Studio. All was going swimmingly, it ran in the emulator fine, but on my first actual test device (Google Nexus 7 2012 tablet (32 bit ARM Cortex-A9, ARM v7A architecture)) I was getting a 'SIGBUS illegal alignment' crash.
      My little research has indicated that while x86 is fine with loading 16 / 32 / 64 bit values from any byte address in memory, the earlier ARM chips may need data to be aligned to the data size. This isn't a massive problem, and I see the reason for it (probably faster, like SIMD aligned loads, and simpler for the CPU). I probably have quite a few of these, particular in my own byte packed file formats. I can adjust the exporter / formats so that they are using the required alignment.
      Just to confirm, if anyone knows this, is it all 16 / 32 / 64 bit accesses that need to be data size aligned on early android devices? Or e.g. just 64 bit size access? 
      And is there any easy way to get the compiler to spit out some kind of useful information as to the alignment of each member of a struct / class, so I can quickly pin down the culprits?
      The ARM docs (http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.faqs/ka15414.html) suggest another alternative is using a __packed qualifier. Anyone used this, is this practical?
    • By Josheir
      In the following code:

       
      Point p = a[1]; center of rotation for (int i = 0; I<4; i++) { int x = a[i].x - p.x; int y = a[i].y - p.y; a[i].x = y + p.x; a[i].y = - x + p.y; }  
      I am understanding that a 90 degree shift results in a change like:   
      xNew = -y
      yNew = x
       
      Could someone please explain how the two additions and subtractions of the p.x and p.y works?
       
      Thank you,
      Josheir
  • Popular Now