I'm trying to find a way to check which frameworks, tools and game engines are popular, mainly because I'm trying to decide which programming language to learn, which would stem from would stem from which tool I'm going to use. Any advice?
For learning purposes, I want to try to make a small graphical snake game in assembly. I've thought about where to start and which tools to use and personally I thought about using SDL and C to handle the keyboard input and the graphical output, but I would really like to know from other if there are better/easier ways to do this.
I have several Unity Assets I'm planning to publish through my current employer to the Unity Asset Store. But I'm worried about legal protection. I'm not really sure how to protect myself or my company from potential law suits. Not that I'm expecting them.
It seems like I need to hire a lawyer to draft a EULA, but I'm wondering if there is some standard EULA that basically says use at your own risk. Or if there is an article that talks clearly to this topic.
The products will be 100% self developed code, and self developed models, no fan art With Source Code included
If you see a ship drifting that you'd like to jump to, you can always hit the self-destruct button. In effect, this turns your ship into the most powerful weapon in the game: the shock wave created by self-destruct destroys just about anything in a radius around you!