A Maze In Love - story puzzle about boy and girl relationship

Recommended Posts

Genre: Story Puzzle
Technologies: Unity Web Player, C# Mono, Objetive-C
Platforms: iOS
Language: English, Russian
Puzzle with love story. You need to solve mazes to reach girl you love in a beautiful environment.
  • 80+ completely diverse stages, that show the history of Boy’s and Girl’s relationship
  • AR mode (for iOS 11)
  • Procedure generated nonrepetitive mazes
  • Infinite mode with leaderboards
  • Collecting unique postcards
Slogan: Love is a maze
Needs your feedbacks
Edited by mmortall

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Forum Statistics

    • Total Topics
    • Total Posts
  • Similar Content

    • By Apollo Cabrera
      Yasss!!! My first Unity3d game is on the App Store and Google Play.
      Download please! About 30 minutes to get through 5 missions.
      Let me know what you guys think.
      Thanks a bunch
      Bleeping Bots MacOsx Demo Cut.mp4
    • By TheZeph
      I've been doing some digging and come to the conclusion that I'm not really qualified to identify a game engine for my project alone so I came here asking for some advice.
      My game idea involves movement inside a sphere where you always have your feet on the ground (the "walls" of the sphere), basically an inverted planet. It's supposed to be multiplayer so it's not just you moving in the world. When you jump, gravity (or force etc) pulls your character towards where it jumped from and the character model should have its feet pointing that way.
      I'm really new to this and my own conclusion is that it messes with core functionality of Unreal Engine 4 which makes it really hard for me as a beginner to wrap my head around. It comes with practice but It's hard for me to come to a fair conclusion on what engine to use based on my knowledge. Therefore I'm asking for some guidance. I have most experience with the Unreal Engine.
      What engine would you recommend?
      Is the game idea with being inside a sphere difficult to do in general? Do you have any tips?
      I'm kinda lost at the moment so thank you for the help!

    • By dabontv
      Stick City, a GTA style 2d game made for all devices (HTML5)
      Collect cash as you avoid the police and the traffic. Try to survive for as long as possible. The user with the most collected money goes to the top of the leaderboard.

      Play the game on lagged
    • By katastrophic88
      Hello, Everyone!
      My name is Kat, I'm the Community Manager for Bouncy Smash -- an energetic iOS roguelike-ish action platformer developed by IV Studio. I'm a lifelong gamer (courtesy of my parents) and am fortunate to work in an industry that speaks to my heart. I also have an interest in developing my own indie title (one day, when I stop being scared - lol). I look forward to exploring all of your wonderful work and learning from you!
      In the meantime, I have some awesome news I’d like to share.
      Bouncy Smash is a love letter to the likes of Super Smash Bros., Monument Valley, Donkey Kong, and Alto's Adventure. I'm excited to announce that Bouncy Smash was nominated by Playcrafting for The 2017 Bit Awards for Best Mobile Game of the Year. This category recognizes games that deliver the best experience across all mobile platforms.
      For those who aren’t familiar, The Bit Awards celebrates games and the people who make them over the course of a year. Categories include: PC/Console Game of the Year, Mobile Game of the Year, Tabletop Game of the Year, Best Style (audio and/or visuals), Best XR Game (augmented, virtual, or mixed reality), Best Student Game, and the Player’s Choice Award. To be eligible, all games must have shown at a Playcrafting event in New York, Boston, and/or San Francisco.
      Words cant express how grateful we are to the community who supported us along our journey of developing Bouncy Smash. We’d love to see you at The Bit Awards Ceremony on December 15th  in New York. Final winners will be announced at this event after a team of developers, industry professionals and press outside of the Playcrafting community have reviewed all the nominees. Here’s hoping we win!
      Bouncy Smash will be available on iOS devices in Q1 2018. Feel free to check us out at www.bouncysmash.com. Thanks for your support!

  • Popular Now