Let me explain why I call it: 3rd person camera-based movement (honestly, I don't know if that's the official name)
In GTA Vice city, you can see, when you turn the camera, the main character turns with the camera. When you press Back, the character walks backward, press Left, the character walks left-ward. I call this 3rd person character-based movement.
In GTA SanAndreas (also GTA IV, GTA V, Sleeping Dogs, Prince of Persia,... ), when you turn the camera, the character won't turn, but the camera rotate orbit around the character, when you press Back, the character walks toward the camera, when you press Left, the character walk toward the left of the camera. So I call this 3rd person camera-based movement.
So I see that 3rd person camera-based movement is pretty popular, I wonder if there is a good implement of 3rd person camera-based movement (that's from open-source, books, forums,... I tried searching but I haven't found any) so that I can learn from.
Hi everyone, my name's Giusto and this is my first post in this forum
First of all sorry for my english but i'm from italy so i might go wrong in some words
I would like to start programming games, like a lot of people, but i would like to program them litterly and not using something like Unity even if i know it would help a lot
So my question is simple, which language should i learn? I know that C++ is used a lot as well as java
Where could i learn some function or things based on games
I listen to all hint that you give me, thank you for reading all this, this means a lot for me
Sexy Rexy! Illustration for the AGS slot game "Jurassic Jackpots". This dinosaur was painted in Photoshop, and animated in After Effects. He's surprisingly articulated, with the face being separated into various pieces for full animation freedom. He can open and close his jaws, roar, wiggle his tongue, scrunch his brows, use his cheek and eye muscles to blink, flair his nostrils, wag his tail, breath, etc. This image was used in the topscreen of the cabinet, game symbols, glass art, and the animations used to attract the customers from across the casino floor.
Environment Design for the AGS slot game "Chinatown Luck". The gate was modeled in 3D first, and then illustrated with the rest of the scene in Photoshop. Heavily animated in After Effects - the whole cityscape comes alive, with lanterns swaying, neon flickering and sparking, people moving, steam rising from street food stalls, rain drizzling, mist flowing, etc.