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[Profit Share] Seeking 2D Graphics Artist for Serious Project

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NANDTitleBig.png.f75a4b3d9bd6b549a7e5213d8c63d58d.png

 

Good Afternoon,

My name is Matthew and I'm seeking the assistance of a 2D Graphics artist to be my partner in crime and provide all the graphic assets for a game called "NAND".

I've been working on this project now for several months, and I have a working prototype but most graphics are placeholders, ugly, and in dire need of attention. NAND is a game inspired by Infinifactory, TIS-100, SpaceChem, and similar style games. The closest relative would be Shenzhen I/O.

The premise of the game is for the player to work through puzzles building circuits by placing down chips and wiring to complete circuits which perform a large variety of functions. By the end of the game, the player will have amassed enough knowledge and pre-built circuits to put together a working APU, Processor, and even a simulated computer with working memory, all using logic circuits. The complexity scales from simple to extremely complex, but the graphic interface allows the player to visually see, test, and work their layouts to achieve higher efficiency, lower power usage, and higher scores which will be used to compete against friends and the world at large, similarly to how the above games have done so themselves.

NandGameShot.thumb.PNG.63cf052f8c1a4c131396ad108a47fcf0.PNG

In the above screen you can see why I am in need of graphical help. I need someone who can help design a technical, clean feeling User Interface, buttons, backgrounds, the works. Everything seen here is merely placeholders and the final UI need not look anything like this. The game graphics for the chips, power unit, wires, and such can all be redone as well.

My goal is to have this game released to steam, polished, and bug free with all available modes within 6 months. These modes include Story Mode, Challenge Mode, Puzzle Mode, and Sandbox Mode. I also want to incorporate a way to share builds with others as well. There's room to add more ideas, but I largely want to keep it in the similar genre of Shenzhen I/O and similar games as that's the target feel and gameplay I'm seeking.

I have a large amount of programming done for the game (toggable grid, dynamic wires which power on and off according to source, ability to cross wires, place components, and such - most of what will be needed in the early access release) but the graphics are holding me back more than I thought it would. I'm looking for a serious graphics artist who can partner up with me to see this project to completion and get it onto Steam.

FUNDING

Unfortunately I'm completely self funded and have no outside revenue streams with which to utilize for paying an hourly employee. Thus, I'm seeking someone interested in doing a fair profit share. Depending on their commitment and the timeframe in which they can provide the assets, I'm willing to do a 50/50 split after costs of all revenue earned through Steam. I plan on selling the game for $9.99 though I may go for $14.99 if the game is polished enough, and of that steam does take 30%. The remaining will be split according to the agreed split, paid monthly as each steam payment is received. If I can arrange it I will have steam split the funds, but if not I will keep all accounts transparent and available for review, and there will be a contract agreement stating such. The payments will survive the life of sales. If I'm making funds, so is my partner.

I intend to use the funds earned to help start up a game development studio for indie development, but what my partner does with their share is up to them. I'm very serious about this project and would like to have someone who shares that seriousness, can be candid and honest with their feedback, and whom fully backs this project and wants it to succeed as badly as I do. I much prefer this over a paid employee who's only interest is the money, with no actual care about it's success.

CONTACT

If interested, please reach out to me and we can discuss the details, and cover each of our skills and our roles within the game. I can be reached (preferably) by email - bulwullf@gmail.com but you can also message me here directly. Email I check throughout the day so that's the best way to get a response.

Thanks and have a good one!

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