• Advertisement

Unreal The Colossal Game Music Collection is now available for the Unreal Engine 4!

Recommended Posts

I'm very happy to announce that the acclaimed Colossal Game Music Collection (100+ five-star ratings on the Unity Asset Store) is now finally also available for the Unreal Engine 4!

In this collection you'll find more than 3.5 GB of diverse music content taken from 11 high-quality music packs, with styles as varied as Fantasy, Medieval, Horror, 8bit, Sci-Fi, Action, Rock, Metal, Emotional... and multiple loop versions of the original tracks are available, so that you can easily use them in your games.

If you buy this collection now, you'll get all future updates (new music packs) absolutely for FREE.

Here's the link for the collection on the Marketplace:
https://www.unrealengine.com/marketplace/colossal-game-music-collection

Edited by nihitori

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
  • Advertisement
  • Popular Tags

  • Advertisement
  • Popular Now

  • Similar Content

    • By Manuel Berger
      Hello fellow devs!
      Once again I started working on an 2D adventure game and right now I'm doing the character-movement/animation. I'm not a big math guy and I was happy about my solution, but soon I realized that it's flawed. My player has 5 walking-animations, mirrored for the left side: up, upright, right, downright, down. With the atan2 function I get the angle between player and destination. To get an index from 0 to 4, I divide PI by 5 and see how many times it goes into the player-destination angle.

      In Pseudo-Code:
      angle = atan2(destination.x - player.x, destination.y - player.y) //swapped y and x to get mirrored angle around the y axis
      index = (int) (angle / (PI / 5));
      PlayAnimation(index); //0 = up, 1 = up_right, 2 = right, 3 = down_right, 4 = down

      Besides the fact that when angle is equal to PI it produces an index of 5, this works like a charm. Or at least I thought so at first. When I tested it, I realized that the up and down animation is playing more often than the others, which is pretty logical, since they have double the angle.

      What I'm trying to achieve is something like this, but with equal angles, so that up and down has the same range as all other directions.

      I can't get my head around it. Any suggestions? Is the whole approach doomed?

      Thank you in advance for any input!
       
    • By Terry Jin
      Hi everyone! 

      I am from an indie studio that has received funding for our concept and is ready to create the next generation 2D Pokemon-inspired MMORPG called Phantasy World. This ad is for a volunteer position but hopefully will transition into something more. Our vision is to create a game that draws inspiration from the series but is dramatically different in both aesthetics and gameplay as the work would be our own.
       
      We are hoping that you can help us make this a reality and are looking for game developers familiar with the unreal engine and would be happy to work on a 2D top down game. Sprite artists are also welcome as we are in desperate need of talented artists! Join our discord and let's have a chat! https://discord.gg/hfDxwDX

      Here's some of our in game sprites for playable characters while moving around the game world! Hope to see you soon!
       


    • By khawk
      Watch the latest from Unity.
       
    • By khawk
      Epic released a new feature trailer today as part of their GDC announcements. They're giving several in-depth talks at GDC and showcasing the power of the Unreal Engine in their booth. You can see their full GDC plan here.
       
    • By malevicius11
      Hello, community.
      Half of my free time I'm spending on electronic music. Also I'm a big fan of video games.
      I have a old mind to try self in video games OST production.
      In this topic I putted some demos to ask You:
      1. Is it worth my time to regroup for games soundtracks?
      2. You see potential for music of games production or not?
       
      My demo tracks:
       
       
       
       
       
       
       
      Thank You for the answers.
       
  • Advertisement