• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

komi

Game Languages

5 posts in this topic

All these great games out on market, are most of them created with C++? Or what is the main gaming language? I know some of them are made with engines, but are they made with C++? Thanks for the info. -komi
0

Share this post


Link to post
Share on other sites
Practically every high performance game written today is done with C/C++ and perhaps some assembly for the speed critical parts.
0

Share this post


Link to post
Share on other sites
Yes, just about every game made is done in C++. Also just because they use an engine to build the game dosen''t mean they don''t have to right the code to use the engine. My point is, if you have a engine, you have to right code to use it.

If you want to see examples, gamedev provide code to many games such as doom in there code vault page.

Hope that helped

Spike
0

Share this post


Link to post
Share on other sites
hey man, c++ sounds great. what is the learning curve on it? can you make games like "Tiberian Sun" or " UnReak", with the language? I''m sure that is tough coding, and if you know of any good starter tutorials, that would surely help also. Thanks again!

-komi
0

Share this post


Link to post
Share on other sites
komi,

Yes, I think that UnReal and Tiberian Sun were written with C++ (A 3D game like Unreal needs a 3D modeler, though), and maybe Assembly.

C++ seems scary for those who try to learn it, but once you do, you''ll find that it''s a really great language.

Here are a list of links to sites that can help:

http://www.pbrpgt50.hypermart.net/top50/topsites.html
http://www.codeguru.com
http://www.xgames3d.com
0

Share this post


Link to post
Share on other sites
hey an, that is really great. i plan on learning the language. thanks again buddy

-komi
0

Share this post


Link to post
Share on other sites