Im working in this project for 1 year .... mostly i develop a tool and databases for make the different maps and now i'm doing the client for play the game
Tell me if you like it......
this is a capture of how is viewing atm
For those that don't know me. I am the individual who's two videos are listed here under setup for https://wiki.libsdl.org/Tutorials
I also run grhmedia.com where I host the projects and code for the tutorials I have online.
Recently, I received a notice from youtube they will be implementing their new policy in protecting video content as of which I won't be monetized till I meat there required number of viewers and views each month.
Frankly, I'm pretty sick of youtube. I put up a video and someone else learns from it and puts up another video and because of the way youtube does their placement they end up with more views.
Even guys that clearly post false information such as one individual who said GLEW 2.0 was broken because he didn't know how to compile it. He in short didn't know how to modify the script he used because he didn't understand make files and how the requirements of the compiler and library changes needed some different flags.
At the end of the month when they implement this I will take down the content and host on my own server purely and it will be a paid system and or patreon.
I get my videos may be a bit dry, I generally figure people are there to learn how to do something and I rather not waste their time.
I used to also help people for free even those coming from the other videos. That won't be the case any more. I used to just take anyone emails and work with them my email is posted on the site.
I don't expect to get the required number of subscribers in that time or increased views. Even if I did well it wouldn't take care of each reoccurring month.
I figure this is simpler and I don't plan on putting some sort of exorbitant fee for a monthly subscription or the like.
I was thinking on the lines of a few dollars 1,2, and 3 and the larger subscription gets you assistance with the content in the tutorials if needed that month.
Maybe another fee if it is related but not directly in the content.
The fees would serve to cut down on the number of people who ask for help and maybe encourage some of the people to actually pay attention to what is said rather than do their own thing. That actually turns out to be 90% of the issues. I spent 6 hours helping one individual last week I must have asked him 20 times did you do exactly like I said in the video even pointed directly to the section. When he finally sent me a copy of the what he entered I knew then and there he had not. I circled it and I pointed out that wasn't what I said to do in the video. I didn't tell him what was wrong and how I knew that way he would go back and actually follow what it said to do. He then reported it worked. Yea, no kidding following directions works. But hey isn't alone and well its part of the learning process.
So the point of this isn't to be a gripe session. I'm just looking for a bit of feed back. Do you think the fees are unreasonable?
Should I keep the youtube channel and do just the fees with patreon or do you think locking the content to my site and require a subscription is an idea.
I'm just looking at the fact it is unrealistic to think youtube/google will actually get stuff right or that youtube viewers will actually bother to start looking for more accurate videos.
Are lightmaps still the best way to handle static diffuse irradiance, or is SH used for both diffuse and specular irradiance now?
Also, do any modern games use direct light in lightmaps, or are all direct lighting handled by shadow maps now?
Finally, how is SH usually baked?
So I was wondering how modern terrain and water geometry works both with and without tesselation. Essentially:
1) Is Geoclipmapping still the best CPU tesselation technique?
2) Is Geoclipmapping still used with tesselation?
3) Is non-tesselated water just flat? Is there any other (reasonable) ways to simulate it? Do people use Geoclipmapping for that too?