Hi everyone, my name is Gabriel and this is my first post here. I graduated from college over three years ago with a degree in Physics and now I want to start a career as a gameplay programmer. Besides a single C++ programming class in college I have not had any prior experience programming. What I have done to learn until now is to use SFML to recreate Arkanoid and Space Invaders. My question is, am I on the right track if I just continue creating games from scratch using libraries such as SFML or would I benefit more if I move on to using an engine such as Unreal or Unity? Also, of how much help (if any) would my degree be when trying to join a team? I live in San Diego, CA if that matters at all.
I do appreciate in advance any guidance anyone could offer me.
Jumpaï is a game about creating platformer levels and playing them online with everyone. Will you become the most popular level maker or will you be a speedrunner holding world records on everyone's levels? More into casual play? No problems! You can happily play through the giant level database or chill at people's hub. Meet new people, make new friends, learn to master the game by asking pros or ask for people's favorite tricks on level making.
Unlike other games of its genre, Jumpaï is about playing levels with everyone in real time. You have the fun to see how other people are playing and get to realize you are not the only one failing that jump!
The game is currently into development and still have lots to do. I am looking for people willing to help how they can. Developer? Graphist? Play tester? Sound manager? Game designer? I'm welcoming everyone. The project is so big I have a lot of work to do in all areas. Server backend, UI/UX, Game networking, Gameplay and even the website some day. As you can see from the default buttons, the game has been made with LibGDX.
If you plan to take an important role into the development of the game, we will discuss how you will get paid once the game generates money. Note that I'm not working on the game full-time. I'm studying full-time and working on it is a hobby. It's been 14 months since it started.
So, are you interested? If so join me on my discord https://discord.gg/dwRTNCG and I'll answer all your questions.
Hello My team is working on the game neo arcana a logical crisis.
We are presently looking for coders to help with the user interface for it. as well as a working combat system
the aim is to have a system where cards represent the skills and abillities of a character.
each character wille have core cards that is the make up of what sort of character that is.
then there will be other skills and abillities that can be shared among the party.
the game itselfls is a strategic roleplayed game turn based. set in an alternate earth where magic is real but suppressed from the common people.
And we want to use a combat system where a character gets one move and one action per turn.
We are presently working with unreal but if you as a coder have a better idea we are at this stage able to switch engine
So if interested in this project let me know
Hi, I’m starting out in game development as a whole and while I have some experience with programming in the past with small things like mods and a single byond game that I took over for a previous person I’m rather new to the start from the ground up thing.
im looking to get some advice on where to start for tools/material/resources for such. I already have the core concept for the game hashed out, this has been a relitivly solo thing so far so any help is appreciated thank you.