November GameDev Challenge: Pong! 11/01/17
Who We Are
We are Forged Interactive, a small team of like-minded game developers with the sole purpose of making games we love! We're a team of artists, animators, programmers, level designers, writers, composers, producers, and other creative minds. We want to make games that you, the modern gamer want to play! We hope to build a community that enjoys our games as much as we love creating them. With your feedback and support we will be able to achieve that.
About the Game
GAME NAME is a fun, action-packed army builder with unique characters, challenges and engaging levels. Set forth on an adventure to protect friends, family and countrymen from new adversaries. Once defeated your enemies turn coat and join you in your adventures. Players can enjoy a range of troops and abilities based on their gameplay style which become more important as maps introduce more challenging terrain, enemies and bosses. Strong orc knights, dangerous shamans, and even a dragon are out on the prowl. Knowing when to fight and when to run, and how to manage your army is essential. Your actions alone decide the fate of this world.
Previous Work by Team
Although we are working towards our first game as a team, our team members themselves have past experience in the industry.
This includes members who have worked on titles including:
Final Fantasy Kingsglaive, FIFA, Xcom 2 and Civilization.
Who are we looking for? 3D Modellers Concept Artists Marketing Specialists Level Designer
What do we expect? Reference work or portfolio. Examples what have you already done and what projects you have worked on academic or otherwise. The ability to commit to the project on a regular basis. If you are going on a two-week trip, we don't mind, but it would be good if you could commit 10+ hours to the project each week. Willingness to work with a royalty based compensation model, you will be paid when the game launches. Openness to learning new tools and techniques
What can we offer? Continuous support and availability from our side. You have the ability to give design input, and creative say in the development of the game. Shown in credits on websites, in-game and more. Insight and contacts from within the Industry.
If you are interested in knowing more or joining. Please email or PM us on Skype. Myself or Colin will reply to you within 48 hours.
David and Colin
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This isn't really a post that fits into any particular forum, so I'm posting it here, but feel free to move it mods, if you feel that it should move. I figured it isn't really specifically about game dev related careers.
I'm a recent college grad, currently working as a software engineer as part of a rotational program, so I'll be spending some time in my current role then rotating to a new location and new software engineering related position. I did my undergrad in Computer Science, and while Computer Science had been my main career interest for quite some time before college, while working my way through college my main focus really was just to get done with the degree, get a job, and be done with the extreme stress/too much work during college. Now that I'm out, I'm not as sure about my career direction as I was before. While I do still do like Computer Science, software engineering, etc., my current position, although well paying, doesn't really involve me doing much on a day to day basis (for now at least though that's subject to change). The good news is that I've got a lot of control over where I rotate to next. Interestingly enough, initially I got interested in Computer Science because of game dev (as a teenager at least). Then that morphed into AI and machine learning. Now it's....unknown really.
Now the thing is I've kind of been bouncing around in all sorts of directions. I absolutely love 3d art and have been actively trying to get better at it. I've also taken up writing and considered trying to write a novel in my spare time. Then I'm finding graphics programming very interesting as well (although that's not what my day job is), and I still have quite an interest in machine learning, data science, text mining, etc.
In short, I have absolutely no clue which direction to move towards. My parents believe I need to get a graduate degree, either an MBA or an MS in Computer Science. I, honestly, have no clue. And so I'm here, wondering what I should do with very little actual idea of what I should do.
So I'd like to here your thoughts, fellow people of this particular section of the Internet.
Thanks in advance!
By Levi Lohman
First off, I have some experience in coding, and I've been told I am talented in the ways of mathematics, but I never learned an entire programming language well enough to make an actual game. But I'm not looking for a game engine where there is no coding or scripting at all, I would prefer something where you can set up the game world or levels by dragging and dropping objects in. But I could control the behavior of the objects through simple logic parameters that you set up by selecting things from lists and inputting data.
One example is that if you were dropping in the area the player would walk on you could select the object that the player would walk on and from a list that would come up you would select something like "Lable" or "Property" that would bring up a text box where you could input something like "solidSurface" and then you would select the level which would bring up a list where you could select an if/then choice and you would be guided through a thing called "Object Define" where it would say, "If object has lable/property, " and you would select from a list of lables or properties you already made like the "solidSurface" thing you entered in earlier, then you would select some things from a list saying "Player" and you would select an action like "Collide" and finally you would select an action that would happen on collision like "Stop" and you would end up with a surface the player can walk on top of.
Or if you were making an RPG and you wanted to define how a certain attack worked and had already set up variables for the stats of the player, enemies, and equipment you could type in some things like "preDamage = (weaponAtk x 1.25) x ((playerStrgth / 100) + 1)" and "enemyDefence = enemyArmor x ((enemyEnd / 100) + 1)" and "actualDamage = preDamage - enemyDefence" then you would select an if/then/else template saying something like "if actualDamage < 0, actualDamage = 0, else enemyHP = enemyHP - actualDamage"
If you know of a game engine that is like or similar to what I'm looking for or if you need more information to know for sure, please leave a reply.
I'm trying to fill a win64 Console with ASCII char.
At the moment I have 2 solutions: one using std::cout for each line, let's say 30 lines at once using std::endl at the end of each one.
The second solution is using FillConsoleOutputCharacter. This method seems a lot more robust and with less flickering. But I'm guessing, internally it's using a different table than the one used by std::cout. I'm trying to fill the console with the unsigned char 0xB0 which is a sort of grey square when I use std::cout but when using FillConsoleOutputCharacter it is outputted as the UTF8 char '°'.
I tried using SetConsoleOutputCP before but could not find a proper way to force it to only use the non-extended ASCII code page...
Has anyone a hint on this one?