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    • By Octane_Test
      I am developing a mini golf game in Scenekit. I have applied dynamic physics body to the ball and static physics body to the grass surface and the brick walls show in this image.
      Issue:
      When I apply the force to the ball, the ball’s linear and angular speeds change as shown in the graphs.  The ball’s speeds don’t reduce to zero (so that the ball can stop) but remains constant after certain value.
      Ball linear speed graph
      Ball angular speed graph
      Analysis Tests:
      When I increase the values to both the rolling friction and the friction, the ball speed is reduced quickly but remains constant after certain value (similar to the above graphs). When I increase the values of the linear damping and the angular damping, the ball speed behavior is same as the point #1. When I set the gravity value to -9.8 m/s2, the ball’s linear speed remains constant after 0.1 m/s. If I reduce the gravity value to -5 m/s2, the ball’s linear speed remains constant after 0.05 m/s. The friction, linear friction, linear damping and angular damping are same throughout the motion of the ball.
      There is 1 millimeter overlapping between the ball and the surface of the golf course.
      Questions:
      From the analysis test #3, I think the gravity is causing the constant ball speed issue. Is my assumption correct? If yes, how can I fix the issue? I can’t remove the gravity field as without the gravity field the ball will not roll along the grass and it will slide. Why the friction and the damping properties are not affecting the ball speed after certain value?
      Are there any other physics properties can cause such issue?
      From the analysis test #5, are there any chances that the ball is receiving upward push to correct the position of the ball?
      Solutions:
      If I increase the physics timestep from 60 FPS to 200 FPS, the issue is resolved. I am not able to understand how this change can fix this issue? After reducing the gravity value to -1 m/s2 and physics simulation speed to 4 (4 times fast physics simulation), the issue is fixed. Again, I am not able to understand how this change fix the issue? I would appreciate any suggestions and thoughts on this topic. Thank you.
    • By Sandman Academy
      Downloadable at:
      https://virva.itch.io/sandman-academy
      https://gamejolt.com/games/sandmanacademy/329088
      https://www.indiexpo.net/en/games/sandman-academy
      https://www.gamefront.com/@sandmanacademy
      http://www.indiedb.com/games/sandman-academy
    • By Sandman Academy
      Downloadable at:
      https://virva.itch.io/sandman-academy
      https://gamejolt.com/games/sandmanacademy/329088
      https://www.indiexpo.net/en/games/sandman-academy
      https://www.gamefront.com/@sandmanacademy
      http://www.indiedb.com/games/sandman-academy
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3D Voxel Artist WANTED

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Hello everyone Arctic Game Studios is looking for Voxel artists with creation of 3D Voxel Characters.

We are an Indie game studio who is looking for one or more 3D Voxel Artists for a game we are currently developing.  There will be attacked files for some of the voxel work that has already been done and are looking for dedicated people who would like to help on a group project.

Team up with friends or other individuals with like minded goals of conquering the hardest dungeons in the the land.  Explore a beautiful hand crafted world while gathering resources for your own player operated shop or sneak up on unsuspecting individuals and kill them for THEIR resources and gear.  Your game play experience changes of the fly with classes which are determined based upon which weapon you have equipped and not from the character creation.  Pesky enemy running away?  Simply equip your bow and pepper him slowly with your arrows, or try your frost enchanted staff and slow his speed to finish him off with your flaming great sword.  

PROJECT DESCRIPTION

A Voxel based Action RPG (with eventual goals of turning it into an MMO).  Players will be able to explore carefully handcrafted Voxel worlds, cities, and dungeons while also given the chance to enter randomly generated dungeons for an ever changing experience and increased chances for greater loot.  Dungeons will off constant rewards from enemies killed while within it as well as an explosion of loot at the end of the dungeon if the player/players complete the dungeon.

 

WHAT WE NEED

Voxel Character

Voxel Monsters and Animals

Modular Voxel Buildings

 

WHAT YOU NEED

Voxel program (MagicaVoxel is free and popular)

Passion and dedication to a project

 

COMPENSATION?

Currently there will be no compensation but will be offering Back Pay for any work done AFTER the project is released.

 

INTERESTED?

If you are interested in helping us with this project either reply to this thread with some samples of your work or email 0zgabez0@gmail.com with the subject like [AGS Voxel Work] (yes include the brackets) and include some of your work.  Email will be the fastest way to contact me but is not needed.

 

Spoiler

Fence.pngGoldChest.pngIngot.pngLog.pngPickaxe.pngPotions.pngSword.pngTree.pngBarrel.png

 

Edited by AGS_Gabe

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Hi Gabe,
I'm interested in the project, but wanted to know if there's someone in the group who can animate voxel models? I just started to work with voxels (I have some years drawing pixel art) and I really don't have time to learn make them move. But creating isn't a problem, if we can agree on the style. (I'm writing this assuming the position is till open - of course.)

voxel01.png

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