Lumberyard source is now available on GitHub. You can check it out at www.github.com/aws/Lumberyard. Instead of using the installer, you can now access Lumberyard source code directly from GitHub and use GitHub to manage your code.
Another benefit: submit code changes back to Lumberyard.
Learn more at their announcement: https://aws.amazon.com/it/blogs/gamedev/now-available-lumberyard-on-github/.
#1 Sorry for my English....
#2 I have a "little" problem with licence terms. I'm student with I think good idea of multiplayer shooter game. Something small, but funny and interesting. In Lumberyard terms is something like that: "If you are developing multiplayer game without your own servers you have to use Amazon's". Maybe if I'm selling game on Steam I can use their servers. It's like I have "own" servers for my game or is there any way to jump this term, or just develop this game in another game engine? For instance Cryngine 5, UE4.....
57.4 Operating Restrictions. Without our prior written consent, (a) the Lumberyard Materials (including any permitted modifications and derivatives) may only be run on computer equipment owned and operated by you or your End Users, or on AWS Services, and may not be run on any Alternate Web Service and (b) your Lumberyard Project may not read data from or write data to any Alternate Web Service.
Q. Can my Lumberyard game connect to services like Steamworks, Xbox Live, PSN, Apple Game Center, Google Play Games, or console social services?Yes. Your game may read and write data to platform services and public third-party game services for player save state, identity, social graph, matchmaking, chat, notifications, achievements, leaderboards, advertising, player acquisition, in-game purchasing, analytics, and crash reporting.
I'm not sure but matchmaking is actually multiplayer.
I have a doute with spirit resolution
I making a 2d assets for my game but I want to know in which resolution that the spirit will export for hd game. Isn't I export the spirit in 720p or 480p or lower?