Sign in to follow this  

Why unresolved externals? (C++)

Recommended Posts

I cannot compile my game anymore. It only happens in release build, not debug and I cannot figure it out.

I have cleaned and recompiled the project. The function in question is only mensioned in three lines:

  C:\Dropbox\PROJECT\code\epaengine\gameController.cpp(15):bool gameController::CheckConnection(std::vector<bool> & occupiedPorts)
  C:\Dropbox\PROJECT\code\epaengine\gameController.cpp(40):		CheckConnection(occupiedPorts);
  C:\Dropbox\PROJECT\code\epaengine\gameController.h(46):	bool CheckConnection(std::vector<bool> & occupiedPorts);
  Matching lines: 3    Matching files: 2    Total files searched: 59


This is the build error:

Error	3	error LNK2019: unresolved external symbol _XInputGetState@8 referenced in function "public: bool __thiscall gameController::CheckConnection(class std::vector<bool,class std::allocator<bool> > &)" (?CheckConnection@gameController@@QAE_NAAV?$vector@_NV?$allocator@_N@std@@@std@@@Z)	C:\Dropbox\PROJECT\code\games\post\source\gameController.obj	zombies

What can be wrong here?
Thank you


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this