# Unity VOIP or voice chat plugin for Unity 5.5.4p4

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Hello

We made a game using Unity 5.5.4p4 that contains a multiplayer component. For this purpose we used Photon Realtime engine (with PlayFab backend platform).

We are interested in integrating a VOIP service so the players could chat in real time during the game.
A quick look at the Asset Store gives me only 2 possible plug-ins:

- Photon Voice
- Dissonance

The problem with Photon Voice, although at first it would seem as a natural choice, but it only supports PUN engine, not Realtime, and we don't know how much changes would be needed to integrate it with the current code.

Dissonance is a bit costly, and I also can't find references to Photon Realtime (no idea if they would work together).

What are your experiences with this problem, what would be your suggestions?
Are there some other plugins that could be imported into Unity to solve this problem?

Thanks

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What targets do you use in Unity? Something that supports all of the targets (desktop, mobile, web, consoles) would be quite hard to build and integrate (and the consoles have their own that you have to use, anyway.)

Depending on your targets, you could integrate third party libraries that aren't Unity specific. There are a number, ranging from "codec plus UDP" all the way up to complete services with support for NAT punch-through, peer-to-peer, and even routing to the PSTN.

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We downloaded XDK, and I supposed that Microsoft has some sort of a system in the XDK itself, just doing the research before we start integrating this option in our game.

One interesting thing - when I googled "Voice chat for XBox" or "Unity voice chat for XBox" (and other variations of those searches), XBox Live voice chat didn't appear once on the first page of the search.

I noticed that all examples and references to XDK's GameChat2 (the name of the voice service) are written in C++, does anyone know if there are any examples made in Unity with C#?

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when I googled "Voice chat for XBox" or "Unity voice chat for XBox" (and other variations of those searches), XBox Live voice chat didn't appear once

Most of the Xbox SDK is behind the Microsoft NDA, so obviously it can't be public Google hits.

Quote

I noticed that all examples and references to XDK's GameChat2 (the name of the voice service) are written in C++, does anyone know if there are any examples made in Unity with C#?

You might want to ask your Unity support contact about what they recommend (assuming you're using Unity Pro.) Again, the Xbox SDK is under NDA which means you can't talk about specifics in public forums.

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3 hours ago, hplus0603 said:

Most of the Xbox SDK is behind the Microsoft NDA, so obviously it can't be public Google hits.
You might want to ask your Unity support contact about what they recommend (assuming you're using Unity Pro.) Again, the Xbox SDK is under NDA which means you can't talk about specifics in public forums.

Yeah, I know, that's why I'm trying to get information from various forums (including Microsoft's), just to be prepared before we go straight to Microsoft't or Unity's tech support. I know that people can't really talk about the specifics of the integration, I'm just trying to find out if Microsoft made some plug-in for Unity that would help us integrate it into our game.

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