Does violence stem from video games

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42 comments, last by GameDev.net 6 years, 2 months ago
On 10/9/2017 at 2:23 AM, SillyCow said:

I find the solitary nature of *TV* and pc-games to be worrying. You usually don't develop much as a human being by playing them.

It is true that games are not that beneficial compared to other life skills like playing music or boxing, but I think games bring more value to your life than you have realized, albeit not directly as evident to the aforementioned skills.

It depends on what kind of games you play first. Violent games may not add much positivity to a child's development, perhaps negative even; but a puzzle game, a historical game, or a well-written story in a fantasy game can be as useful to a child's development as reading Alice in Wonderland, perhaps more that games are interactive. I am no child development specialist, but when I was playing the latest King Quest game, I thought to myself how engaging this game could be to a child. The silly but harmless actions and scenes throughout the game, added with puzzle elements, could definitely engage a child's brain.

 

On 10/9/2017 at 2:23 AM, SillyCow said:

Listening to pop music will allow you to relate to a large (ageless?) group of people around you.

Now this, arguably, is one of the most useless aspects in our modern lives. I am not sure if listening to Backstreet Boys then added much to my adult life now. Yeah, it has that social aspect, but you can get your child to socialize through other means.

 

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5 hours ago, trjh2k2 said:

Playing games is great, because games are great - but when it becomes a vice, at the expense of experiencing the rest of your life, then that's when it becomes a problem, IMO.

This is not unique to games.

Entertainment in moderation is a wonderful, and can help make life better.

Excessive entertainment of any form, including binge watching, or being a couch potato, or a lounge lizard, or a book worm, can become problematic.  It does not matter the specific media used, and the problem has been around long before modern electronics. If you are avoiding life by reading novels, or watching reruns, or browsing news feeds, or posting on online forums, or otherwise cease living your own life, that is an issue.

 

17 hours ago, frob said:

This is not unique to games.

 

I agree regarding TV, because it is passive as well.

However while it *can* become a problem for many other things I don't think that there is the same tendency towards compulsion.

For example: Books require an effort to read, and as such, less people tend to become bookworms. Becomming a soccer fanatic requires meeting people and buying tickets to games.

I would say that electronic media compulsion is more prevalent because it is much more accessible. Maybe like eating compulsion... I would not pre-emptivly discuss "bookworm-ism" with my kids. But I will definitely discuss media usage, because it is all around us. I also find some mobile games to employ predatory tactics (like drug dealers, and casinos). I would actually make a bold statement that some free2play games are designed as casinos for teens and children. I was not exposed to such marketing strategies as a child.

My Oculus Rift Game: RaiderV

My Android VR games: Time-Rider& Dozer Driver

My browser game: Vitrage - A game of stained glass

My android games : Enemies of the Crown & Killer Bees

^ I wouldn't say books take more effort.  They take very little effort at all, and lots of people get lost in them as easily as games.  The difference, IMO, is that books don't have the image of "this is bad for you" attached to them.

Getting lost in your vices is not unique to games at all, but I think games are sort of in an early state of being recognized as being a vice in the first place.  There's a weird balancing act right now between those who want to "legitimize" and "normalize" games as comparable to sports and books and things, but also the concerns and conversations about their effects, predatory addictive practices, etc.  Essentially all the things TV went through, but with a new face on it.

The way I grew up (no ebooks): Books had a beginning and an end. When you were done with a book, you had to get a new one (buy/borrow). You had to contextualise and sync into a new book.

Alot of computer games are neverending. For example: You can allways play another RTS skirmish. When I sink into a new book, I can cut myself off for days. But it only happens ocasionally, because once the book is over, so is my compulsion to read it.

It's like comparing a movie to a series to a soap/reality/cable news.

You will not spend alot of time watching movies. The narattive usually ends after several hours.

You *can* spend alot of time binging a show.

You most definitely will spend too much time watching a soap-opera  a reality show or the daily news. In fact, they are designed with exactly that goal in mind. Many countries have a dedicated 24hr "big brother" stream which constantly broadcasts the show's participants to encourage you to never stop watching.

I guess what I'm trying to say, is that TV and Video games are in another league of addictiveness. Books are not addictive enough to become a big problem for most people. However games, and facebook are. And a large percentage of the people I know (I hesitate to say "most") are addicted to TV. The one thing games have "going" for them is that they are still less popular than TV": An older parent is much more likely to encourage and participate in a TV addiction with their children than a computer game. ex: eating dinner regularly in front of a TV.

I don't think people realise how much time,experiences, and personal development they lose to electronic media. I don't think the size of the problem is remotely comparable to books. I know many people in my environment who spend several hours daily watching reality shows and cable news and play computer games. I know very few people who read a book a week [although I know some :-) ]. Also parents tend to sit their *toddlers* in front of a TV to keep them quiet. Which sends a very bad subliminal message such as: "You should be watching TV, because that is what people do at home". It creates an impulse at an early age for a developing child to enter the house and hook up to a screen. It also kills any conversation/talking that the members of the household might initiate.  am afraid that computer games have a similar effect.

At least they are not very accessible to toddlers yet. Although mobile interfaces are changing this drastically. You don't need to sit a table enjoy a touch screen game. I have seen many two year olds happily tapping away for hours on their parents' phones. One of these times was on a camping trip. I don't think the child was even aware that there was a happy campfire meeting around them. It makes me sad...

One sign of addiction is remorse: How often have you read a book over the weekend and said to yourself: "What a total waste of time, I should have gone to that party, got some work done, or attended that family meeting". While this has occasionally happened to me with books, It happens to me much more frequently with electronic media. I would say at least once a month.

My Oculus Rift Game: RaiderV

My Android VR games: Time-Rider& Dozer Driver

My browser game: Vitrage - A game of stained glass

My android games : Enemies of the Crown & Killer Bees

5 hours ago, SillyCow said:

How often have you read a book over the weekend and said to yourself: "What a total waste of time, I should have gone to that party, got some work done, or attended that family meeting". While this has occasionally happened to me with books, It happens to me much more frequently with electronic media. I would say at least once a month.

Gatta avoid projecting personal experience though.  It's easy to say people spend too much time on their phones because you can see it- and because the gut reaction to someone being on their phone is "they're wasting their time!", but you don't see the time people spend with books, and the gut reaction to reading is "that person is expanding their horizons" or something like that, so it doesn't register as wasted time.  It doesn't matter what you've buried your nose in, the effect is the same- that time could have been spent elsewhere, and it's on the individual to decide the value of the activity.  Who's to say someone on their phone isn't reading an e-book?  What if the physical book someone is reading is just entertaining nonsense?

It's easy to suggest that games/tech/etc. are a more common vice because we're in the middle of the kinds of communities who dive deep into those things, but this is a bias - other communities don't care about gaming, and absolutely fall into movies or books whatever else in much the same manner.

I have seen a few people and I know of (but don't typically see) people who have completely swapped out their real life in exchange for books.

You don't see it because the lifestyles are usually secluded, but if you pay attention in libraries (the real buildings) you'll see people who come in every few days to pick up 20+ cheap romance novels, or read their way through the entire fantasy/fiction section. That is their substitute for a real life.  

There are many entertainments that people will use as a substitution for real life.   It is easier to vicariously feel the emotions of success and failure, love and loss, hope and despair, rather than to experience them in the oft-excruciating pace (and deeper personal connection) in real life.  Entertainment is not inherently a problem, but when it becomes a substitute for real life it is unhealthy.

But usually those substitutes don't incite violence, as the survey is trying to suggest through poor questions.

2 hours ago, frob said:

I have seen a few people and I know of (but don't typically see) people who have completely swapped out their real life in exchange for books.

You don't see it because the lifestyles are usually secluded, but if you pay attention in libraries (the real buildings) you'll see people who come in every few days to pick up 20+ cheap romance novels, or read their way through the entire fantasy/fiction section. That is their substitute for a real life.

 

On 10/11/2017 at 10:43 AM, SillyCow said:

I guess what I'm trying to say, is that TV and Video games are in another league of addictiveness. Books are not addictive enough to become a big problem for most people. However games, and facebook are. And a large percentage of the people I know (I hesitate to say "most") are addicted to TV. The one thing games have "going" for them is that they are still less popular than TV": An older parent is much more likely to encourage and participate in a TV addiction with their children than a computer game. ex: eating dinner regularly in front of a TV.

Actually a good friend of mine in high school basically swapped out his life for books. He always had his head in a book and his grades suffered badly because of it. He was very literally addicted to books.

It's rare to encounter, because said people are not generally very social, but let me say that it does indeed exist in real life. 

2 hours ago, frob said:

There are many entertainments that people will use as a substitution for real life.   It is easier to vicariously feel the emotions of success and failure, love and loss, hope and despair, rather than to experience them in the oft-excruciating pace (and deeper personal connection) in real life.  Entertainment is not inherently a problem, but when it becomes a substitute for real life it is unhealthy.

But usually those substitutes don't incite violence, as the survey is trying to suggest through poor questions.

This pretty much sums up my feelings, though I will add that entertainment can try to incite violence (e.g. propaganda), although we can argue if it's really entertainment at that point. 

Typically though, research hasn't found any correlation between violence and gaming, nor any other medium of entertainment for that matter. Can playing tons of games be bad for you? Sure, but so can doing tons of "x" be bad for you.

Yes people can get addicted to gaming, but gaming generally gets its bad rep because of how new it is. Comics in the US were also equally criticized, so much so that the US emplaced pretty stringent standards which only recently relaxed.

No one expects the Spanish Inquisition!

3 hours ago, frob said:

Entertainment is not inherently a problem, but when it becomes a substitute for real life it is unhealthy.

What makes it unhealthy?  Isn't this just applying an arbitrary ideal onto other people?

I don't see any inherent problem with escapism if it doesn't cause anyone to suffer.  But you never qualified it in that way.

Sure, health is arbitrary. 

(Also I understand the psychology folks prefer to call it compulsive, rather than addictive.   Some definitions of addiction require chemical components, but any behavior can become compulsive where the person feels strong urges toward or against it.)

For physical health, you might argue that being unable to run a 5K is unhealthy as healthy people can typically run it, or that being unable to walk a 5K is unhealthy, or that being unable to walk 200 meters is unhealthy.  The line is arbitrary, although I doubt many people would say someone who struggles to stand due to extreme weight would be at a healthy weight.  Even so, I'm sure as an arbitrary line someone could say that if they're not completely dead it must be an acceptable weight.

For mental and emotional health, it is similarly arbitrary.  When a person has difficulty forming interpersonal relationships, difficulty relating to other people, difficulty interacting with people on anything beyond the most basic levels, there are degrees of it being unhealthy.  I've known people who were unable to hold a job or to really do anything that didn't fit the flights of fantasy from the books they were constantly reading.  I've also known people who were constantly in romance novels, and who had given up on real life relationships because none could compete with the dramatically scripted highly romantic plots in the books.  I'd consider both to be unhealthy, but they're not dead, so who knows where someone else would place the arbitrary line.

 

I'd put the arbitrary line at the point where it begins to interfere with 'normal life' or disrupt someone from doing the activities they wish, although that too is arbitrary.  If you are unable (or unwilling due to compulsion) to do what most people are able to do, it is unhealthy. 

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