Hello everyone,I'm new here,and i'm planning on starting a developement of a game similar to Psycho Break(Evil Within in English?) using VS2017 C++ with help of my school's custom engine(which i'll refer as IEX) that use DirectX 9 as its API(a bit old).
Knowledge i have: basic C++, a bit of shader,a bit of design patterns, able to use autodesk softimage, basics of 2D game programming and 3D(maybe).
Experience I had with developement includes 4 2D games, 2 3D games(one of which is being done in Unity),all of them is team projects.Other than the one with Unity, everything is developed with help of school's engine(because it already has a lot of things from rendering to vertices based collision)
What I seek:
1.Any tips or helpfull site(?)for developing games(I suck at searching for what i need for some reason)
2.A way to load and render fbx models because IEX can only render .imo,.iem,and .x files
3.A more smooth and lighter collision because mine check every vertices with the other models it supposed to collide with
Lastly,my english isn't that good so please be gentle.Thanks.