I'm using construct 2 physics I have a working bike with everything setup and I'm able to do frontflip and backflip by adding angular velocity to the bike
I want to increase score/ add points and display the "backflip / frontflip" text when the bike does it.
so please help me I want to know the logic and how it's done.
p.s. example about construct 2 is not necessary, just explain me how other games do it or anything else you have to share
You have 12 hours to search for supplies, transportation or you can continue your journey. But as soon as night falls, you must find shelter, turn it into a fortress to stand against the hordes of monsters. Equip soldiers, use bonuses and do not forget to follow the energy level of your fighters. In battle be useful to your transport, it would be nice to find a tank. Every day the number of monsters to get more, they mutate into stronger and more dangerous forms.
Name: Dodging Dots
Come up with your own strategy. Collect myriads of dots and maneuver from the coming blocks. Beware! There gonna be lots of them!
The minimalistic world will captivate you for a long time. Try out!
Use upgrades to improve your game experience 🎮
Increase the velocity 🏄 of the dots to avoid the avalanche of blocks.
Or you can increase the number of falling boosters to break 💥 through it, the choice is yours!
Nice color shades that change throughout the game
Original soundtrack 🎧
Integration with Google Play Games
Compete with other players 🏆
18 achievements to warm up your interest 🔥
Simple control, play with one finger
Google Play: https://play.google.com/store/apps/details?id=com.groovin.blocks.delicate.survive.gameplay
Feel free to leave comments. We really interested in improving this product and appreciate your support.
I'm creating 3D environment for our side-scroller platformer game Warriorb. I use Blender for creating props and UE4 as game engine. My aim is to create different looking and feeling area types while keeping the same art style. I go for something between stylized and realistic. I don't use much detail because I don't have much time for each area. I've attached some examples. If you have any tip on how to improve my scenes I would be glad to hear it!