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So I bought an Xbox 360 Kinect sensor along with the PC adaptor cable, and have since found out that only the Kinect SDK v1.x interfaces with the Xbox 360 Kinect sensor. Kinect SDK 2.x requires an Xbox One Kinect sensor.

Fortunately the Kinect SDK 1.x comes with an AMD 64-bit lib file, so I could link both that and OpenCV (also 64-bit) into the same executable. It works great now; the OpenCV library handles the 24-bit RGB data and 16-bit Gray data with ease. I put the code up at:

https://github.com/sjhalayka/kinect_opencv

Edited by sjhalayka

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Does anyone have experience with using the camera intrinsic (perspective) matrix and the camera extrinsic (look-at) matrix in OpenCV?

I'd expect them to be 4x4 matrices, like in OpenGL, but apparently they're not?

I took a peek at:

https://ksimek.github.io/2013/06/03/calibrated_cameras_in_opengl/

Edited by sjhalayka

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