Sign in to follow this  
ilovegames

Kill Them All 2

Recommended Posts

Kill Them All 2 is an exciting and dynamic shooter with a not so subtle name! Destroy enemies using all kinds of weapons that you will be able to find, and do not let the demons of hell destroy you!

Features:

- Several types of weapons.

- Great graphics.

- Endless gameplay which gets more complicated with every minute.

Download https://falcoware.com/KillThemAll2.php

 

2.jpg

3.jpg

4.jpg

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Forum Statistics

    • Total Topics
      628290
    • Total Posts
      2981858
  • Similar Content

    • By muhamad rabee
      My first mobile game made by unity

      iphone: https://itunes.apple.com/us/app/aa-countdown/id1314223584?ls=1&mt=8

      android: https://play.google.com/store/apps/details?id=com.mr.AACountDown

      I appreciate every suggestion
    • By ramirofages
      Hello everyone, I was following this article:
      https://mattdesl.svbtle.com/drawing-lines-is-hard#screenspace-projected-lines_2
      And I'm trying to understand how the algorithm works. I'm currently testing it in Unity3D to first get a grasp of it and later port it to webgl.
      What I'm having problems with is the space in which the calculations take place. First the author calculates the position in NDC and takes into account the aspect ratio of the screen.  Later, he calculates a displacement vector which he calls offset, and adds that to the position that is still in projective space, with the offset having a W value of 1. What's going on here? why can you add a vector in NDC to the resulting position of the projection? what's the relation there?. Also, what is that value of 1 in W doing? shouldn't it be 0 ?
      Supposedly this algorithm makes the thickness of the line independent of the depth, but I'm failing to see why.
      Any help is appreciated. Thanks
    • By Simplepg
      https://play.google.com/store/apps/details?id=simple.gplay.GamesInABox
    • By Simplepg
      https://play.google.com/store/apps/details?id=simple.gplay.GamesInABox
    • By ForgedInteractive


      Who We Are
      We are Forged Interactive, a small team of like-minded game developers with the sole purpose of making games we love! We're a team of artists, animators, programmers, level designers, writers, composers, producers, and other creative minds. We want to make games that you, the modern gamer want to play! We hope to build a community that enjoys our games as much as we love creating them. With your feedback and support we will be able to achieve that.

      About the Game
      GAME NAME is a fun, action-packed army builder with unique characters, challenges and engaging levels. Set forth on an adventure to protect friends, family and countrymen from new adversaries. Once defeated your enemies turn coat and join you in your adventures. Players can enjoy a range of troops and abilities based on their gameplay style which become more important as maps introduce more challenging terrain, enemies and bosses. Strong orc knights, dangerous shamans, and even a dragon are out on the prowl. Knowing when to fight and when to run, and how to manage your army is essential. Your actions alone decide the fate of this world.

      Previous Work by Team
      Although we are working towards our first game as a team, our team members themselves have past experience in the industry.
      This includes members who have worked on titles including:
      Final Fantasy Kingsglaive, FIFA, Xcom 2 and Civilization.

      Who are we looking for? 3D Modellers Concept Artists Marketing Specialists Level Designer

      What do we expect? Reference work or portfolio. Examples what have you already done and what projects you have worked on academic or otherwise. The ability to commit to the project on a regular basis. If you are going on a two-week trip, we don't mind, but it would be good if you could commit 10+ hours to the project each week. Willingness to work with a royalty based compensation model, you will be paid when the game launches. Openness to learning new tools and techniques
      What can we offer? Continuous support and availability from our side. You have the ability to give design input, and creative say in the development of the game. Shown in credits on websites, in-game and more. Insight and contacts from within the Industry.
      Contact
      If you are interested in knowing more or joining. Please email or PM us on Skype. Myself or Colin will reply to you within 48 hours.

      E-mail: Recruitment@ForgedInteractive.com
      Skype: ForgedInteractive

      Regards,
      David and Colin

      Follow us on:

      Facebook: https://www.facebook.com/ForgedInteractive/
      Twitter: @ForgedInteract
      Youtube: https://www.youtube.com/channel/UCpK..._as=subscriber
      Reddit: https://www.reddit.com/user/Forged_Interactive/
  • Popular Now