3D/2D talented artist (Maya, Zbrush, Adobe etc) looking for developers for a new survival game projectBy Andrew Parkes
I am a talented 2D/3D artist with 3 years animation working experience and a Degree in Illustration and Animation. I have won a world-wide art competition hosted by SFX magazine and am looking to develop a survival game. I have some knowledge of C sharp and have notes for a survival based game with flexible storyline and PVP. Looking for developers to team up with. I can create models, animations and artwork and I have beginner knowledge of C sharp with Unity. The idea is Inventory menu based gameplay and is inspired by games like DAYZ.
Here is some early sci-fi concept art to give you an idea of the work level. Hope to work with like minded people and create something special. email me email@example.com.
Developers who share the same passion please contact me, or if you have a similar project and want me to join your team email me.
Many thanks, Andrew.
Is there a way to automatically change the start position of an animation? I have a bunch of animations set up on 3D models in unity. The issue is that I need to move the 3D models, however when I do so the animation start positions are not updated and I have to do it manually.
Changing the transform of key frames is time consuming with the amount of animations I have, so I was wondering if there was a way to do it automatically?
I made this post on Reddit. I need ideas and information on how to create the ground mesh for my specifications.
By N Drew
I am working on a 2D SideScroller game in my own made game engine using SFML and C++.I am searching for 2D artists,especially pixel artist for making and animating characters,backgrounds and other props that can be made in any Drawing Program.The artist will become part of the team of Hammer Studios and he got a part of the Revenue Sharing.If you are interested send me a mail at:firstname.lastname@example.org .If you are not an artist but you want to be a part of our Team,Soon we will be recruiting an C++ AI programmers that worked in SFML/OpenGL.
We work together using Discord.
hey all! We are looking for members for our Unity horror game!
Here’s the story:
After a deadly virus plunges the world into chaos killing 85% of the human population there are now what they call “zones” these zones are watched very closely by the surviving government, people are checked every day for the virus, even if you touch the spit or any human waste or fluids of the victim who is infected, you will die. But one day, people in the west zone start to go missing, 1 woman goes outside the walls to uncover the mystery, is there more to the virus than meets the eye?, That is where your story starts.
This game is not a long development game, I have loads other game ideas,
I will also allow you to have a bit of creative freedom if you wish to add or share a idea!
And no, it’s not a zombie game lol I feel like zombie games are too generic, in this game you will encounter terrifying beasts!
There is some concept art one of our concept artists have made
If interested email email@example.com
By Canadian Map Makers
GOVERNOR is a modernized version of the highly popular series of “Caesar” games. Our small team has already developed maps, written specifications, acquired music and performed the historical research needed to create a good base for the programming part of the project.
Our ultimate goal is to create a world class multi-level strategic city building game, but to start with we would like to create some of the simpler modules to demonstrate proof of concept and graphical elegance.
We would like programmers and graphical artists to come onboard to (initially) create:
A module where Province wide infrastructure can be built on an interactive 3D map of one of the ancient Roman Provinces.
A module where city infrastructure can be built on a real 3D interactive landscape.
For both parts, geographically and historically accurate base maps will be prepared by our team cartographer. Graphics development will be using Blender. The game engine will be Unity.
More information, and examples of the work carried out so far can be found at http://playgovernor.com/ (most of the interesting content is under the Encyclopedia tab).
This project represents a good opportunity for upcoming programmers and 3D modeling artists to develop something for their portfolios in a relatively short time span, working closely with one of Canada’s leading cartographers. There is also the possibility of being involved in this project to the point of a finished game and commercial success! Above all, this is a fun project to work on.
Steve Chapman (Canadian Map Makers)
I’ve been working on a game engine for years and I’ve recently come back to it after a couple of years break. Because my engine uses DirectX9.0c I thought maybe it would be a good idea to upgrade it to DX11. I then installed Windows 10 and starting tinkering around with the engine trying to refamiliarise myself with all the code.
It all seems to work ok in the new OS but there’s something I’ve noticed that has caused a massive slowdown in frame rate. My engine has a relatively sophisticated terrain system which includes the ability to paint roads onto it, ala CryEngine. The roads are spline curves and built up with polygons matching the terrain surface. It used to work perfectly but I’ve noticed that when I’m dynamically adding the roads, which involves moving the spline curve control points around the surface of the terrain, the frame rate comes to a grinding halt.
There’s some relatively complex processing going on each time the mouse moves - the road either side of the control point(s) being moved, is reconstructed in real time so you can position and bend the road precisely. On my previous OS, which was Win2k Pro, this worked really smoothly and in release mode there was barely any slow down in frame rate, but now it’s unusable. As part of the road reconstruction, I lock the vertex and index buffers and refill them with the new values so my question is, on windows 10 using DX9, is anyone aware of any locking issues? I’m aware that there can be contention when locking buffers dynamically but I’m locking with LOCK_DISCARD and this has never been an issue before.
Any help would be greatly appreciated.
By Scouting Ninja
So I have hundreds of moving objects that need to check there speed. One of the reasons they need to check there speed is so they don't accelerate into oblivion, as more and more force is added to each object.
At first I was just using the Unity vector3.magnitude. However this is actually very slow; when used hundreds of times.
Next I tried the dot-product check: vector3.dot(this.transform.foward, ShipBody.velocity) The performance boost was fantastic. However this only measures speed in the forward direction. Resulting in bouncing objects accelerating way past the allowed limit.
I am hoping someone else knows a good way for me to check the speed with accuracy, that is fast on the CPU. Or just any magnitude calculations that I can test when I get home later.
What if I used vector3.dot(ShipBody.velocity.normalized, ShipBody.velocity)?
How slow is it to normalize a vector, compared to asking it's magnitude?
By Ds ds
Hi, my name is Andres, I'm a programmer with a technician degree and a Diploma in C#, looking for a project in Unity to start my career in game development. I don't do it for a paid but a recognition and start a portfolio, preferably a 2D game. Thanks for read, have a nice day.