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    • By N Drew
      I am working on a 2D SideScroller game in my own made game engine using SFML and C++.I am searching for 2D artists,especially pixel artist for making and animating characters,backgrounds and other props that can be made in any Drawing Program.The artist will become part of the team of Hammer Studios and he got a part of the Revenue Sharing.If you are interested send me a mail at:ghiurcutaandrei@gmail.com .If you are not an artist but you want to be a part of our Team,Soon we will be recruiting an C++ AI programmers that worked in SFML/OpenGL.
      We work together using Discord.

    • By JoAndRoPo
      While going through a Game Design Document Template, I came across this heading - Core Game Loop & Core Mechanics Loop. 
      What's the difference? Can you provide some examples of an existing game?  Suppose if I am including these topics in a Game Design Document, how should I explain it so that my team can understand? 
    • By Ike aka Dk
      Hello everyone 
      I am a programmer from Baku.
      I need a 3D Modeller for my shooter project in unity.I have 2 years Unity exp.
      Project will paid when we finish the work 
      If you interested write me on email:
      mr.danilo911@gmail.com
    • By HomeBrewArcana
      Hey All,
      I'm looking to get into the gaming industry. I've skirted around the idea for a long time, always thinking that I couldn't do it. I've finally decided to take the plunge.
       
      My question is whether it's worth going to school for game design/coding etc. I've been writing content for paper games for a while, and have a good idea of story and some basic design. But I have next to no technical know how. 
       
      My instinct is that such things can be learned with a lot of practice, video tutorials, and more practice. I've also heard that a degree is not really that important, since you get hired based on your portfolio/prototypes. Why not just make the games?
      But won't a degree help with contacts and mentoring--I'm not a great networker.
       
      Of course, it'll plunge me into more debt, but...
      If anyone has advice, let me know. Also any idea of a program to start with: Game Maker, Unity, Godot, Construct, Stencyl--I've heard good things about them all, so much so that I don't know which would be best to start with!
       
      Thanks
    • By HawkDeath
      Hi,
      I'm trying mix two textures using own shader system, but I have a problem (I think) with uniforms.
      Code: https://github.com/HawkDeath/shader/tree/test
      To debug I use RenderDocs, but I did not receive good results. In the first attachment is my result, in the second attachment is what should be.
      PS. I base on this tutorial https://learnopengl.com/Getting-started/Textures.


    • By Cello Gaming
      Hello I am looking for a team who are willing to work on a Realistic, Large, Story-based, Open-World, Survival, Horror game. I'm looking for a team that is willing to stay with me through the whole project. 
      For this project I will be needing:
      3D Modeler: Somebody who has a good understanding on how to create 3D models through Blender, Maya, 3DS Max, or any other Modeling programs of their choosing Animator: Someone able to rig and animate humans, non-humans, and machines. Artist: Someone able to make art for loading screens, GUIs, and Cover art. Environment Artist (2-3): Someone able to create a large open world for the players to explore Writer: Someone who has experience writing story-lines and can write dialogue for this project Sound Engineer: Somebody who can create sounds for character movements, environment, and animals     Ideas for The Project: - Shipwrecked on an island after getting caught in a storm out on the ocean - Start on the boat with all your friends and a bunch of NPCs where the ship doesn't crash until you talk to the captain - Able to search wreckage to find food, water, and a basic tool. - Locked areas in the wreckage that you need special tools or codes to open. - Secret chests you can find on the island through maps that you can find in abandoned houses, shacks, and wreckage of pirate ships. - Fishing rods to go fishing for different kinds of fish. - Cooking system to cook food on a grill or campfire which requires propane tanks or wood to continue burning - Underwater and land caves with plenty of resources - Mutant bosses that you can fight above or under water - Underwater life (Sharks, Fish, Large underwater Squid boss)   These are just ideas they may or may not be implemented in the final product. Any feedback on ideas for the game would be appreciated.   We will be setting up a kickstarter for people to support this, if this project gets up going, so watch for that.  
    • By zminusone
      Over ninety minutes of solemn gloom and Gothic epicness, with faint glimmers of hope shimmering here and there...
      https://zminusone.bandcamp.com/album/unworthy-ost
      Hi, I just released the soundtrack to the new indie game Unworthy. I had fun making it and thought maybe some people around here would have fun listening to it!
      Cheers!
    • By Liquifire
      I'm making an small 2D engine using Kha and I have a timer class, which basically simply either waits a certain amount of time to call a function, or repeatedly calls a certain function after every x seconds. I simply want to know if I should have timers run on different threads. I'm aware that makes sense, but I might use many timers in a game for example, would that still be okay? Also I'm currently writing an animation components, which waits every x seconds to draw another image using the timer class. And in a normal 2D games, I would have many objects with animations on them, other than the other timers. So I just wanted to ask people who have more experience and knowledge than I have what I should do for timers: Either leave them on the same main thread, or make them run on different threads. Thanks in advance.
    • By CpawsMusic
      **The game must be in the final stages of development and be close to release. Willing to do SFX or Music for free since Horror games heavily interest me.**
      Hey there! My name is Cpaws and I compose music, sound effects and overall sound design for video games and film. I've worked on numerous games and I'm looking to specifically pick up a Horror game.
      If you're interested in working together, don't hesitate to contact me at cpawsmusic@gmail.com
      Here's a few demo reels of my past projects: 
      Game Music I've Composed: https://soundcloud.com/cpawsmusic/sets/cpaws-video-game-film-music
      Website/Portfolio: https://CpawsMusic.com/
      E-mail: cpawsmusic@gmail.com
    • By Luca Falco
      https://www.youtube.com/watch?v=UMoc52DEoC8     ABOUT THE GAME: Room54 is a first-person Horror/adventure  Videogame for pc,mac and linux users. the game is currently under development by a very small team, we put so much effort in this project and we are keep doing our best for that we are going to launch a kickstarter campaing in order to reach our ideal budget to complete the project, we hope the GameDev community can help us a lot                      STORY:   Daniel is a family father like many other, one day he decide with your wife and his daughter  to spend her winter holidays at their mountain house that they have recently buy in  mountain ,a  wonderful place surrounded by the nature of the woods,  Completely far away from the caotic city life. During their holidays Daniel and his family will understand that they are not welcome there and they will discover an  hided and disturbing part of the valley that they have never seen before                       GAMEPLAY:   You will play as Daniel, a father that will try to save his family, your gameplay will be focused on discovering secrets places around valley,investigating and trying to survive, you will find object that will help you solve enigma and to stay alive. The immersive audio and  environment will make you feel constantly follow by an high anxiety dose  during the game.                         SOCIAL PAGES:     Follow us to get the latest development news and insights     IndieDB:     http://www.indiedb.com/games/room54   Twitter:       https://twitter.com/Room54Thegame   facebook:   https://www.facebook.com/Room54/
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