I'm trying to find a way to check which frameworks, tools and game engines are popular, mainly because I'm trying to decide which programming language to learn, which would stem from would stem from which tool I'm going to use. Any advice?
For learning purposes, I want to try to make a small graphical snake game in assembly. I've thought about where to start and which tools to use and personally I thought about using SDL and C to handle the keyboard input and the graphical output, but I would really like to know from other if there are better/easier ways to do this.
If you see a ship drifting that you'd like to jump to, you can always hit the self-destruct button. In effect, this turns your ship into the most powerful weapon in the game: the shock wave created by self-destruct destroys just about anything in a radius around you!
I love arcades, and spent a lot of the 80's in them.
As a cool bonus in AstroShift, I added an unlockable arcade machine in an arcade, with an arcade-y version of the game to play.
I added scanlines and ghosting to all the sprites in it, and lined the back walls of the arcade screen with other machines, running their attract sequences.
Did I mention I love arcades?
On this level, I made the enemies attracted to your thrusters; So the more you speed up to get away, the faster they come.
I tried to add new gameplay elements into every level, so you were constantly discovering new things to play around with.