Hello! I am looking for a concept artist for a 3d brawl game. I will need sketches done for characters, and arenas. I would prefer a hobbyist for free, but I will pay if the work i am getting is significantly better than a free hobbyists. If interested, please do email me at JVGameDev@gmail.com
I need some help determining which methods of path finding i should use. The scenario is that i want 100-1000 agents (with steering behaviors) moving to a single location (the player) via a flow field. I am currently following this PDF for guidance (Supreme Commander 2 Pathfinding) but a lot of the technologies they use are meant for an RTS. Different groups of agents often have different goals to move toward to. Since i have a single, consistent goal, would i still implement things like an A* search through sectors based on an agent's location in the map (there's a lot of agents so..), or would i simply generate the flow fields in the sectors that are occupied?
Basically, since i have a single target at all times, which technologies should i use and which should i forget about
I created this model in Maya and have been practicing on the side while studying for school. This may not be the best picture to show faces or line flow and the resolution does not help things either. Still, I would love some opinions on where I can improve on my 3D modeling. Also, this is just a skin model and I spent no time texturing the model or accounting for clothing. Thank you in advance for any feedback.
We are a small team that would like to introduce our game - “Bondo 2 - Fusion of Domino”. It's "merging game" with levels.
The testing phase there were many questions. We are would like to hear constructive reaction about Tutorial of our game: very detailed or no, very long or ... etc.
We would be happy for any feedback.