Hi everyone, my name is Gabriel and this is my first post here. I graduated from college over three years ago with a degree in Physics and now I want to start a career as a gameplay programmer. Besides a single C++ programming class in college I have not had any prior experience programming. What I have done to learn until now is to use SFML to recreate Arkanoid and Space Invaders. My question is, am I on the right track if I just continue creating games from scratch using libraries such as SFML or would I benefit more if I move on to using an engine such as Unreal or Unity? Also, of how much help (if any) would my degree be when trying to join a team? I live in San Diego, CA if that matters at all.
I do appreciate in advance any guidance anyone could offer me.
I'm looking for solutions to a Line of Effect system I'm creating.
Specifically, I'm looking for a real-time algorithm that helps an AI unit find the closest tile in range that has a line of effect to its target
At the moment, I'm using raycasting (in Unity) to determine what tiles have lines of effect (no obstructions) to each other.
This information is then used by the AI to locate an unobstructed targeting position within range.
The end result is that every tile has a list of other tile locations it has a clear line of effect to.
The problem is that it takes forever to scan and makes the map far too static for my needs.
Anyone implement something similar?
Hi, I’m starting out in game development as a whole and while I have some experience with programming in the past with small things like mods and a single byond game that I took over for a previous person I’m rather new to the start from the ground up thing.
im looking to get some advice on where to start for tools/material/resources for such. I already have the core concept for the game hashed out, this has been a relitivly solo thing so far so any help is appreciated thank you.
Hello! We are currently developing a real-time strategy mobile game and this is the concept art for one of our characters.
Her description is: „She blends upper class sophistication with very sharp blades and even sharper fangs.”
What do you think?