Advertisement Jump to content
Sign in to follow this  

Unity Procedural Music Generator Asset

This topic is 461 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone :)

Was hoping to announce the release of a side-project of mine I've been working on for some time. It's been a frustrating labor of love, but reached my version 1.0 mark recently :)

The asset can be used to create music configurations that are editable in real time in a game. You're able to edit dozens of variables like the scale, mode, tempo, instruments, effects and dozens of other settings to react and adapt to gameplay or other events (or just use it as an easy tool to custom make music for your game). 

It's available on the unity asset store here:!/content/99791

A demo is available on my github page:

Video Link-Main: 

" rel="external" style="color:#0079d3;">

Video Link-Presets showcase: 

" rel="external" style="color:rgb(0,121,211);">

Video Link-Features Overview: 

" rel="external" style="color:#0079d3;">

Video Link-Chiptune example: 

" rel="external" style="color:#0079d3;">

It's still in active development, despite this release, so I'd be very interested in any feedback ( good or bad), advice, or suggestions for what may make it more appealing to you as developers.

Thanks for your time! I look forward to anyone's thoughts :).


Share this post

Link to post
Share on other sites
Sign in to follow this  
Go To Topic Listing Your Announcements


Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!