I need some help determining which methods of path finding i should use. The scenario is that i want 100-1000 agents (with steering behaviors) moving to a single location (the player) via a flow field. I am currently following this PDF for guidance (Supreme Commander 2 Pathfinding) but a lot of the technologies they use are meant for an RTS. Different groups of agents often have different goals to move toward to. Since i have a single, consistent goal, would i still implement things like an A* search through sectors based on an agent's location in the map (there's a lot of agents so..), or would i simply generate the flow fields in the sectors that are occupied?
Basically, since i have a single target at all times, which technologies should i use and which should i forget about
Having a huge problem trying to simply implement a working framework for a turn based (each player takes turns) board game using UNET (Unity).
I have an Eventmanager system I am comfortable with for sending, receiving custom events.
I want to avoid adding any unnecessary complexity, so no State machine etc.
Just a Model class
A Game Controller
Perhaps a controller for each player?
And a View for the board and game pieces.
Not sure whether most of the game logic (calculating score, wins etc.) would go in the Game Controller or Model class.
Will extend this for use in AR.
Can anyone help?
Are there any really useful MVC C# templates that would get me started?
Any help appreciated!