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cebugdev

LF: special effects resources in opengl

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hi guys, 

are there any books, link online or any other resources that discusses on how to build special effects such as magic, lightning, etc. in OpenGL? i mean, yeah most of them are using particles but im looking for resources specifically on how to manipulate the particles to look like an effect that can be use for games,. i did fire particle before, and I want to learn how to do the other 'magic' as well.

Like are there one book or link(cant find in google) that atleast featured how to make different particle effects in OpenGL (or DirectX)? If there is no one stop shop for it, maybe ill just look for some tips on how to make a particle engine that is flexible enough to enable me to design different effects/magic 

let me know if you guys have recommendations.

Thank you in advance!

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Check youtube for some unity3d game effects tutorial.called visual effects or something,and some tutorial teach you how to make energy shield,cartoon style smoke,then you can write them in dx,opengl,or whatever you use.

 

Visual Case Studies

https://www.youtube.com/playlist?list=PLJ4rOFLQFH4C0zPBu-fgFKMvrHadY6dhm

 

For particle engine,you may want to check some on sale particle plugin presets from unity3d store,magic,rain,lighting,ect,find which kind of FX you like,then get a plugin pay or find some free and check how they written from the source code.And there are open source game engine included particle demo,such as HGE and Urho3D,I have tried to move hge particle in dx11 and unity3d,not some complex thing,just one afternoon you can finish the job.

 

Edited by tracegame

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