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DX12 Video Playback/Filtering using DX12

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Hi Guys,

Does anyone know how to grab a video frame on to DX texture easily just using Windows SDK? or just play video on DX texture easily without using 3rd party library?  I know during DX9 ages, there is a DirectShow library to use (though very hard to use). After a brief search, it seems most game dev settled down with Bink and leave all hobbyist dx programmer struggling....

Having so much fun play with Metal video playback (super easy setup just with AVKit, and you can grab movie frame to your metal texture), I feel there must be a similar easy path for video playback on dx12 but I failed to find it.

Maybe I missed something? Thanks in advance for anyone who could give me some path to follow

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