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Tilemap contour tracing library (final_tiletrace)

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I released my tilemap tracing algorythmn for generating chain segments, which i had written a few years ago. Now its fully ported to standard C++ and works great.

This thing is used to produce actual connected line segments from a solid tilemap, so you can create proper physical shapes out of that for improving physics stability and performance.


The algorythm as its core is a contour tracing implementation which is normally used to automatic fill in pixel colors or detect contours but i extended it a lot to fit my needs.


You can find it in my game tech github repository (final_tiletrace.hpp), including a demo for seeing the tracing algoryhtm in action.



  • Fix the documentations!
  • Move to a more C++ ish api



Edited by Finalspace

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