LimeJuice

Game about a snails escaping a flood !

Recommended Posts

Hi, it's my first post on this forum and I would like to share the game I am working on at the moment.

Graphics have been made with Blender3D using Cycle as a renderer and I am using Unity3D. It's a 2D game, one touch side-scrolling game for iOS and Android.

Here some pictures, and you can have a look to the gameplay on this video :

Feedbacks ?

And if you want to try it, send me your email and I will add you to the beta tester list!

 

 

IMG_20170510_112457_581.jpg

IMG_20170511_164510_396.jpg

IMG_20170512_155454_921.jpg

IMG_20170513_182302_428.jpg

IMG_20170823_102605_819.jpg

IMG_20170512_172655_126.jpg

IMG_20170413_091721_740.jpg

IMG_20170407_154759_831.jpg

Share this post


Link to post
Share on other sites

  • Announcements

  • Forum Statistics

    • Total Topics
      628383
    • Total Posts
      2982384
  • Similar Content

    • By Canislupus54
      I'm looking for programmers for an rpg I want to make. If you're wondering what "semi-turn based" means, it means that you take turns, but instead of a rigid back and forth like Pokemon, a timer determines when you can act, a sort of modernization of the classic Final Fantasy Active Time Battle system. Right now, I'm looking for programmers to create a prototype of both the combat system and the movement outside of combat. Preferably for Unity C#. Concept artists, particularly for characters, and writers to help me flesh out the character and story aspects, would also be helpful.
      Here's a concept doc to fully explain things: https://docs.google.com/document/d/1ObDMAUWsndSAJ1EpQGRDxtR8Xl9xPotx89OZ0sgRaIw/edit?usp=sharing
      If you can fill another role and are interested, feel free to let me know as well.
      At the moment, this is purely a hobby project, with no payment planned. If we produce something we feel we can release, then of course we'll work out something for compensation. But, again, don't join this project counting on payment.
      If you're interested, contact me on here, or at jordestoj@yahoo.com . Thanks.
    • By Geri
      Anime Maker is an ultimately simple and but powerfull crossplatform software to create animated cartoons and anime.

      Download your favorite anime fanworks (characters, backgrounds) from internet, then open them with Anime Maker to create an Anime from them!

      Anime Maker offers shot based timeline management with 27 image layers, simple BONE ANIMATION for moving your heroes, dozens of effect including fire, water, snowfall, fountain, and refraction.

      Make your own anime for amatheur or professional movie competitions! Create your own ultimate fanfictions from your favorit anime, impress your friends, create your own anime seasons for televisions, or video sharing sites!
       
      Your career as an anime artist starts today!
       
       
       
      Anime Maker offers all the feature that required to create an anime, including the folowing: 

      - Time-line and shot based video edition with copy/paste/delete abilities
      - Support for bmp, jpg, png formats with alpha map, and automatic alpha-map generation
      - 27 independent graphics layer to create your movie
      - 3 sound channel on the timeline
      - Wav and ogg files for audio
      - Mouse and touchscreen for input
      - AVI video export with antialiasing
      - x86 and ARM based computers and mobile phones
      - Windows, Linux and Android compatibility
      - 8 invididual bones on all layers, with 4 joints each
      - Real time motion movement recording for realible animation
      - Dozens of fire and particle effects with your own textures
      - Layer refraction effects (water waves, etc)
      - Anime Maker supports multiple CPU cores for great performance
      - Dedicated mouth speak layer management
      - More stable than video software usually
      - Very small memory footprint, and powersaving
      - Ability to morph, move, resize, color, blend your layers in real-time
      - WYSIWYG editor: what you see is what you will get on export
      - Supports cutting exported video into multiple files
      - Tooltips as easy usage guide
      - Instant start and quit
      - Multimedia cacheing to avoid memory waste
      - 16:9 ratio with custom shot sizes optimized for Anime
      - Colored and shadowed subtitles
      download:
      http://AnimeMaker.tk
      http://gerigeri.uw.hu/animemaker/index.html
       
       
       
       
       
    • By Ravenmore
      Hi guys! 
      With Black Friday just around the corner, all my asssets are 66% off in the Black Friday Bundle =)

      https://itch.io/s/9180/ravenmores-black-friday-bundle

      Quality stuff like in the attached images, for super cheap. Grab it while it's hot


    • By sveta_itseez3D
      itSeez3D, a leading developer of mobile 3d scanning software, announced today a new SDK for its automatic 3D avatar generation technology, Avatar SDK for Unity. The Avatar SDK for Unity is a robust plug-n-play toolset which enables developers and creatives to integrate realistic user-generated 3D avatars into their Unity-based applications. SDK users can allow players to create their own avatars in the application or integrate the SDK into their own production processes for character design and animation.
      “Virtual avatars have recently become increasingly popular, especially in sports games and social VR apps. With the advance of VR and AR, the demand to get humans into the digital world is only increasing”, said Victor Erukhimov, itSeez3D CEO. “Our new Avatar SDK for Unity makes it super-easy to bring the avatar technology into any Unity-based game or VR/AR experience. With the Avatar SDK for Unity now every developer can bring face scanning technology into their games and allow players to create their own personalized in-game avatars, making the gameplay much more exciting and immersive.”
      Key features of the Avatar SDK for Unity:
      Automatic generation of a color 3D face model from a single selfie photo in 5-10 seconds (!). Works best with selfies, but can be used with any portrait photo.
      Shape and texture of the head model are unique for each person, synthesized with a deep learning algorithm crafted by computer vision experts
      Head models support runtime blendshape facial animations (45 different expressions)
      Generated 3D heads include eyes, mouth, and teeth
      Algorithms synthesize 3D meshes in mid-poly resolution, ~12k vertices, and ~24k triangles
      Six predefined hairstyles with hair-recoloring feature (many more available on request)
      Avatar generation API can be used in design-time and in run-time, which means you can allow users to create their own avatars in your game
      Cloud version is cross-platform, and offline version currently works on PCs with 64-bit Windows (support for more platforms is coming soon)
      Well-documented samples showcasing the functionality.
       
      Availability
      The Avatar SDK for Unity is offered in two modes - “Cloud” and “Offline”. The “Cloud” version is available at http://avatarsdk.com/ and the “Offline” version is available by request at support@itseez3d.com.
      ###
      About itSeez3D
      At itSeez3D, we are working on the computer vision technology that turns mobile devices into powerful 3D scanners. itSeez3D has developed the world's first mobile 3D scanning application that allows to create high-resolution photorealistic 3D models of people's' faces, bodies and objects. The application is available for iOS and Windows OS mobile devices powered with 3D cameras. In 2016 the company introduced Avatar SDK that creates a realistic 3D model of a face from a single selfie photo. To learn more about itSeez3D scanning software and 3D avatar creation technology, please visit www.itseez3d.com and www.avatarsdk.com.

      View full story
  • Popular Now