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    • By Ricardo3Ddev
      Hi guys!
      This is a independent game being produced by me and my brother. We’ve been working on it for about 6 months and we’ve already done a good part of the game. We hope to finalize and make it available on Steam by the end of this year.
      We are using Blender 3D and Gimp software for production.
       
      About the Game: Dongo Adventure will be a 3D platform style game, where the main character (Dongo) is a mouse that ventures through various scenarios (sewers, culverts, streets, electric grid, etc.) and faces several enemies along the way (cockroaches, mosquitoes, spiders, toxic gases, electrical wires, etc.). He carries a basket / backpack with cheeses that he uses to throw and defend himself from enemies, as well as being able to push objects that helps him to overcome obstacles. The ultimate goal will be a surprise!
       
      Now we are developing new scenarios and enemies. We hope to publish news soon...
      Game page on Steam: http://store.steampowered.com/app/811450/Dongo_Adventure/ - (Teaser UPDATED)
      Dongo Adventure - Indie Game Project (First Teaser) https://www.youtube.com/watch?v=X2nmxtkE0xk

      Thanks for following the project!
    • By Ty Typhoon
      So me and my co try to do a game.
      It should be in unity couse my co do everything in this engine.
       
      We got the rpg package from evila for inventor, but it only runs on pc right now.
       
      I like to make a online store for guns in the game and a multiplayer open world that runs on pc, android, mobile, ps4, xbox one. 
      Somebody told me that you "only" need to program it like so and that its possible in every engine...
       
      [recruitment wording deleted by moderator]
       
      And yes, this is no recruitment post.
      [recruitment wording deleted by moderator]]
       
      Also discord:
      Joerg Federmann Composing#2898
    • By Epicghost 505
      Hello,
      We are looking for people to be apart of a team, to help create a horror game we are looking for 3d modelers, coders, artist, animators, fx artist, level designers, and audio design, there will be a payment plan once release of game                                                                                                                                                                                                                                                                                              if your interested come join our discord                                                                                                                                                                                                                                                                         We hope to see you there
      https://discord.gg/6rcc6xr
      -Epicghost505
    • By wobbegong_
      I am taking an absolute beginner's game development course and we have just finished game jams in small groups. Our current assignment is to get feedback from people working in any aspect of game development. I would very much appreciate any feedback! The game is up on itchi.io (sound warning) https://wobbegong.itch.io/zombie-shooter It's essentially a very basic PvE.
      I also have some things I'm wondering about, but you don't necessarily have to answer these. 
      1. Do you have any tips on working with physics? My group wrestled a bit with Rigidbody physics not totally working the way we wanted to -- jumping ended up kind of floaty and inclines seem to mess up movement. Alternatively... how can I build terrains with depth that won't result in wonky physics?
      2. How can I keep up the level of challenge in an interesting way as the player progresses through the waves?
      3. What are some of your personal guidelines for creating title screens?
      Thank you very much in advance!
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Hey, everyone! This is my first post here.

I would like to know what you think about my project called STRATUM. It's a 2D platformer that is heavily based on storytelling and boss fighting while trekking through the world.

59e61ea0f30a1_THEGAME10_16_20179_50_44PM.thumb.png.c70a640c34f48f3ec37183db9ca611c0.png

Everything in STRATUM takes place in the first century AD, in a world that wraps our own universe, called  The Stratum. A parallel Universe that is the home of the Christian deities . In this game you will play as a Dacian warrior, unfamiliar with everything in this world, you’ll get to know and understand The Stratum together with him.

The main thing that I want with STRATUM is to reinvent the known lore and history of the Christian deities and realms. 

The story is unconventional, it plays down a lot of the mysticism of Hell or Heaven and it gives it a more rational view while keeping the fantastic in it. What do I mean by that? Well, think about Hell. What do you know about it? It's a bad place where bad people go, right? Well, that's not the case in STRATUM. I don't want to describe such a world. In STRATUM, there is a reason for everything, especially for the way Hell is what it is in the game. "Hell" is called The Black Stratum in the game.

This world is not very different from Earth, but it is governed by different natural laws.

The story will also involve the reason why this world entered in touch with ours.

59e620431e04c_THEGAME9_19_20178_55_37PM.thumb.png.6e76e045943acbe0d32613c13189337b.png

 

What do you think about all that I said? Would you be interested in such a game? I have to say that everything is just a work of fiction made with my imagination. I do not want to offend anyone's beliefs.

I want this to be a one man game. I have been working alone on it (this was my decision from the beginning) from art to effects to programming to music to sound effects to everything.

I also have a youtube video

" rel="external">HERE if you want to see the way the game moves and the way my music sounds.

Please, any kind of feedback will be highly appreciated. If you have something bad to say, do it, don't keep it for yourself only. I want to hear anything that you don't like about my project.

 

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