I'm developing a roguelike game. Currently it's in a playable state and I think it's a high time to show it and hopefully get some feedback.
The game has following features:
- turn based
- procedurally generated levels
- tons of loot
- spells system
- trading system
- some quests
- some limited crafting
- door/key/lever mechanics
- quite a lot of different (look/behaviour) monsters
I wanted to start by sharing some amazing video Making Of, medical environments visual effects
using 3dsMax and thinkingParticles as can be seen here: cebas vimeopro
Please let me know 1) is 3dsMax environment compatible with the main game engines : Unreal and Unity?
2) Anyone with games that uses medical molecular environments?
If you wish to get to know the story, see here: Random42 Feature Exclusive Story
Also, follow at facebook.com/ScientificVisuals for upcoming tutorial on how to make a blood repair / clotting visual effects
by Callum Welsh.
Hello everybody! I've got a little problem. I need to create jetpack action. The main target is when I will press some button on my keybord my character will fly in the sky and stay here for some time then he will remove to the ground. I'm working with Unreal Engine 4 with blueprints.
I have a full experienced team that looking for a composer and another 3d designer, im expecting as much from you there are other people in this server that can help you we have a determined team, we have done many things in our game there is more information in the discord about everyone and there skills there region and about the game, if you join the discord pm asap