• Advertisement

Professional QA Testing For Hire

Recommended Posts

Hey devs!

Want to get rid of all the bugs in your game?

I co-own a video game QA company called Level_0 Studios, we perform professional QA testing for game developers. Our goal is to help you create bug free games your players will enjoy. Partnering with Level_0 allows you to focus more time towards game development while we find those pesky bugs.
If you’re interested and in need of professional game testers contact us at contact@level0studios.com and check out our website at https://level0studios.com for more information.

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Advertisement
  • Advertisement
  • Popular Tags

  • Advertisement
  • Popular Now

  • Similar Content

    • By Alexander Nazarov
      Hello. I'm newby in Unity and just start learning basics of this engine. I want to create a game like StackJump (links are below). And now I wondering what features do I have to use to create such my game. Should I use Physics engine or I can move objects changing transform manually in Update().
      If I should use Physics can you in several words direct me how can I implement and what I have to use. Just general info, no need for detailed description of developing process.
      Game in PlayMarket
      Video of the game
    • By tomcalm
      So I've decided to make a multiplayer mod for dark souls, the idea was to cut a lot out of the game and make a multiplayer 5v5 or 3v3 with Stat and Item presets so the player could just go in with out the steep learning curve. 
      I have no experience what so ever. But a lot of time and patience.
    • By Uplinked

      Too often nowadays we see the need for a driving narrative or gripping plot not necessarily overlooked, but perhaps glossed over or replaced with cutting-edge graphics or revolutionary game design. Let me ask you a question. What is going to stick with an audience more? Stunning graphics, or a story that hits them like a freight train? The best gun-handling in a game they've ever experienced, or a plot that shakes them to their core?
       
      This is what I'm looking to deliver. Complex stories, gripping dialogue, and detailed descriptions are all crucial to a story driven game. Even when the story takes a seat on the back burner, anything revolving around dialogue needs to be carefully tailored. If this has at all resonated with you, I encourage you to consider hiring me as a writer for your game.
       
      EXPERIENCE:
       
      As far as writing for particular video games, I've written for two independent, released (one is currently soon-to-be-released, within a month.) games, one named "SpaceDweller" which is a turn-based tactical fighting game. (http://store.steampowered.com/app/599510/SpaceDweller/) For this, I wrote the entirety of the lore behind the game, all of it able to be found after destroying enemies and taking form as ship logs. This was a great project for me to get started as a writer in this field. It was small enough to not overwhelm me, yet enough content to give me a proper job. I did well enough for the owner to let me use him as a recommendation. "Uplinked is a very efficient, responsible and creative writer. I had the pleasure of working with him." Unlike me, Roman is a man of few words, but it gets the point across. I deliver.
       
      The other game I've written for is a contract a very recently finished, and it's a skill-based train racing game which will be on mobile devices. Currently, it's in its final steps of being released on the market. I wrote in all of the achievements, and a small amount of dialogue that takes place as prompts for the player, and as a space filler between rounds.
       
      Outside of game writing, I have five years of serious writing under my belt, all looking to improve my skills. I love writing, I always have, and the interest to pursue it professionally was a rather recent development. The love stems from me writing a book for fun when I was seven. This 'book' was about a family of penguins that went on a series of adventures, and it opened up my love for the fantasy genre. I'm currently working on an actual book I hope to get published one day. It's actually a theme you don't see all that often; Steampunk. It has been a wonder creating the world, make of floating islands and traditional sailing ships turned into colossal airships, and I'm happy to share it with anyone who's interested.
       
      SKlLLS:

       
      I'm timely and efficient, always looking to work with deadlines as they add a sense of urgency and I work well with pressure.
       
      I'm affordable, I'm not looking to get rich off of writing. It's something I enjoy, but I'm currently just a student. I won't work without pay, in part because this isn't an easy service to provide, but it also shows that it's an investment that developers are willing to invest in.
       
      Simply put, I’m good at writing. I’ve included the link to my website at the bottom of this pitch and you can find my contact info and some writing samples so you can see for yourself.
       
      I’m also available for proofreading. This goes especially for people who have a good grasp on English, and have translated their game themselves, but want someone to iron it out.
       
      I can also do status updates and blog posts as well, providing a fanbase with information in a clear and readable fashion, while also keeping it light and fun to read.
       
      STRENGTHS:
       
      I have a wide variety of skills that I can use while I’m writing for you. My best strength is in descriptions, (item descriptions to be specific) and story-telling, but I’m great with dialogue as well.
       
      CONTACT:
       
      I’d love it if you would email me at uplinkedxd@gmail.com.
       
      Discord is also another great way to contact me and tends to be a little bit faster. My tag is Uplinked #6179
       
      My website: https://uplinkedxd.wixsite.com/wordforge
       
    • By shooter9688
      Once I needed a program for packing an atlas with 3d models. I could not find one, so I made it.
      Now it has only basic functionality. Should I improve it further? Does it need someone else?
       
      Link to download(for Windows): https://drive.google.com/open?id=1CLizcUAOsYnbdfyKCYDcGxmso79GPBuv
    • By jaydee999
      Hi All,
      We’re looking for beta testers for our new 3D publishing platform “3veo”.  3veo is a new YouTube like service for instantly publishing models, animations, and even full Unity projects to web, mobile and VR.
      We built 3veo to help game designers and game creators share working live interactive Unity previews, demos, experiments, indie projects, animations and experimental mini-games without the need to build, download and install apps.  3veo publishes standard Unity scenes/projects to the cloud with an on-the-fly streaming format where content can be easily shared and played on any platform.  3veo clips can easily be posted to Facebook and Twitter which helps you easily share your working Unity projects  with your friends, co-workers and fans/followers.

      (Unity’s Classic Corridor Scene - To play this 3veo clip in your browser now click here
      Note: At this stage in the 3veo Beta cycle, we're recommending Firefox for viewing 3veo content.
      We’d love to have some of you give it a try - and we’re making it super easy by providing a small sample ZIP Unity project so you can easily just try it out here:
                Try it Out;- Publishing a Unity Project to 3veo in 3 Minutes
      We’ll also have a rewards program for top contributors in the beta program.  
      Or you can go to 3veo http://watch.3veo.com/ and watch some of the Unity projects and models that others have uploaded.
      ---------
      About 3veo
      3veo is a platform to instantly drag and drop to publish and share fully interactive 3D models, animations and even full Unity projects to the web, mobile, and VR.
      Platforms
      - Web 
      - Android
      - iOS
      - VR (Coming):  3veo for Oculus, 3veo for HTC Vive, Mobile VR on GearVR, Daydream, and Cardboard
      Support for FBX, Collada, OBJ support (Maya, 3dsMAX, Blender)
      - Auto PBR material detection, setup
      - Orbit view for models, Tour for environments
      - Advanced lighting and full screen post effects
      - Easy to share on Facebook, Twitter with content URL
      Support for “Full Unity 3D Projects”
      - Physics, Cloth, Advanced Particles, Timeline, Cinemachine, Mechanim, Terrain, PBR,  PostProcessing, Global Illumination (it’s Unity)
      - Cloud hosted on 3veo.com -  available on all platforms immediately
      - PlayMaker scripting support (C# scripting support is coming)
      - Uploads published automatically to all platforms: WebGL, Android, iOS, VR (Vive, Oculus, GearVR, DayDream, Cardboard).

  • Advertisement