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    • By RoKabium Games
      While looking out for that pesky Terrator, our little alien is doing a bit of relaxed mining down on the new gas planet "Lelantos" this weekend.... 
      #gamedev #indiedev #madewithunity #screenshotsaturday
    • By vividgamer
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    • By GytisDev
      me and few friends are developing simple city building game with unity for a school project, think something like Banished but much simpler. I was tasked to create the path-finding for the game so I mostly followed this tutorial series up to episode 5. Then we created simple working system for cutting trees. The problem is that the path-finding is working like 90% of the time, then it get stuck randomly then there's clearly a way to the objective (tree). I tried looking for some pattern when it happens but can't find anything. So basically I need any tips for how I should approach this problem.
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    • By Anderfell
      Hello my name is Brandon and I am currently one of the co owners of the team Digital Forged Studios.
      We are currently seeking two new members for our team, before applying you must be aware that we are seeking people that are 100% committed to this project, you must be reachable within the day, replying to questions or responding to our messages and in general be actively online, otherwise I ask nicely that you do not apply.
      The persons we are seeking are an experienced Programmer with knowledge  in c++, c#, and or unreal script, the c++ and familiarity with unreal is the main thing were seeking, other teams we are currently looking for are 3D artists to work on Humanoid models Props and more, were are also seeking other team members such as Generalists that understands the Unreal Engine, Animators for Human, Non Human and Objects were keeping the team small and having whats needed so feel free to apply.
      [Animators] x 2 [ You will be doing Human, Non Human, and Objects like Machines and Doors, Environment assets. ]
      [3D Artist] x 2 [ You will be focusing on Humans, Objects, and Environment modeling would also like skills in texturing. ]
      [Generalist] x 1 [ We would like someone that has good knowledge of Unreal Engine that can set up anything we need in Engine. ]
      [Writer] x 1 [ We would need someone that can work with me on game documents, organisation of documents story arcs, character development, dialogue creation, text editing and other text related jobs. ]
      [PROGRAMMER] "As above"
      The project is Royalties and when any fund raising is made you will also receive some funding based off that, this is divided depending on amount of work done as an example per asset made toward the game, there are no contracts at this stage and everything known is in documents at the moment.
      The game is a Action RPG with online elements this will be an ongoing project, we are running ssh servers, and Prefroce. We have a small staff of experienced people.
      We do have some artwork to show of the world a little and what it's about, If you are interested in joining the project please contact us at:
      Anderfell info:
      Anderfell#5123 on Discord
      nevarra@hotmail.com email
      We are active on Discord and maybe take a day or two to reply to emails on our website as we receive a few a daily we need to sort through thanks. 
      Comic Panel
      Game Document
      Regards Brandon
      Digital Forged Game Development Team.
      Some Progress


    • By WolfWin
      Happy Thursday!
      Looking for some recommendations for apps that help plan/organize classes and methods for a project (something like xmind but for programming). Also Looking for good app beyond GitHub for project coordination.

      Thanks in advance :3

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Need help with makehuman

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Currently I using makehuman to make a 3d models but I am not satisfied with that model. If any use this please reply about the quality and details of models. 


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Same as in your other topic about Blender texturing...we need more information.  I think a Google search would get you basic results as far as how the software works, and the details about how well it would work for your specific project will depend on us getting more information about said project.

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I've used it before. It's pretty nice for building the base mesh, but depending on the requirements of your game you might need to use the base mesh as a sculpting base to obtain a more detailed high-poly, then bake some details back to the base mesh. You'll probably also need to put some effort into making clothes; there are some publicly available clothes, but they tend to be fairly low quality, and somewhat generic. The clothes make the man, so unless you're making a game featuring loincloth-clad cavemen, you'll probably spend more time modeling clothes than you will modeling people.

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