• Advertisement

ROY now available on google play!

Recommended Posts

Hey guys, It Anthony from Atwo Studios bring you another game update for our game ROY. This past week we worked on fixing scaling issues for our game and in the video below i will be talking about the tutorial for our game, which we will be working on this week. 

In-case you haven't watched the previous video where i explain the overall game, our game ROY is a color combination game targeted for android which uses your basic color combinations to traverse through our different levels and beat the different goals of that level. That video can be found on our website @ atwostudios.com or on our youtube @ Atwo Studios.

Feel free to leave any comments or suggestions on our game, and Thank you for taking the time to read the blurb about the game and watch the video!

If you don't want to check the video out, you don't have to but its very much appreciated!

 

Edited by Atwo Studios

Share this post


Link to post
Share on other sites
Advertisement

Hey everyone, 

I'm bringing you one of our final updates before the release of our game ROY(Red Orange Yellow). In this video I will be talking about some final scaling issues, the store for our game, google play store stuff, mobile ads and marketing, and various announcements!

A big announcement being that we plan to have the game released on Monday December 4th for the Google Play Store!

Stay tuned for more updates. if there is a delay for the release of ROY we will let everyone know on our website at atwostudios.com.

We would like to let everyone know that we have started development on a few other games, so stay tuned for dev videos on those in the future!

Feel free to leave any suggestions or comments below!

Thank you from everyone at Atwo Studios! 

We really do hope you enjoy our first game ROY!

Share this post


Link to post
Share on other sites

If you have not checked out ROY, go check it out! Leave some feedback.

If you hate it tell us why you hate or if you love it tell us why!

We are here to make a game that you enjoy!

If you are interested in getting some free google play card, we would love to do a twitch stream where everyone competes for a top spot on the leader board and by the end of the stream the top person or top 3 players will receive some google play gift cards! But we cannot do that with out your help! We need you the player to join us!

Go check out ROY!

Share this post


Link to post
Share on other sites
Hey everyone, just stopping by to say that we are in the process of getting ROY ported over to IOS.
 
In other news we have started development on some new games! Stay tuned for some new DEV videos!
 
For any new updates with Atwo Studios make sure to follow us on Twitter and Facebook! Both can be found @Atwo Studios
 
Thanks for all of your support!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Advertisement
  • Advertisement
  • Popular Tags

  • Advertisement
  • Popular Now

  • Similar Content

    • By Snaked
      Im working in this project for 1 year .... mostly i develop a tool and databases for make the different maps and now i'm doing the client for play the game
      Tell me if you like it......
      this is a capture of how is viewing atm

       
       
      https://youtu.be/9251v4wDTQ0
    • By EddieK
      Hi i'm trying incorporate sounds into my game and I have ran into troubles with performance. Whenever I call:
      soundPool = new SoundPool.Builder().setAudioAttributes(new AudioAttributes.Builder().build()).build(); I immediately notice lagging and the framerate drops drastically. I don't even have to actually play the sounds for the framerate drop to occur.
      Is there anything I can do to fix this issue?
      Thanks in advance.
       
      P.S. Never mind, I figured out that restarting the phone got rid of the lagg and it wasn't because of the sound.
    • By RoKabium Games
      Another one of our new UI for #screenshotsaturday. This is the inventory screen for showing what animal fossils you have collected so far. #gamedev #indiedev #sama
    • By Dave Haylett
      Hi everyone. I need some help with my project. It's a 2D-graphics-heavy WPF front-end app written in C#, which talks to two Access 2000 databases (yes I know, it's all I've got). It will be distributed freely on the internet, and so will be being used by Windows users of various installations/versions of Windows, Office, etc.
      One of the two databases (let's call it A), is intended to be read-only, and will be distributed with the app. It has half a dozen relational tables which I as the developer have populated, and is connected to in the app via OleDB Jet 4 with SQL querying the data now and then as the user uses the front-end. The database will be replaced whenever I release an update to the app.
      Database B is read/write, and contains end-user preferences, for example when they favourite something in my front-end, a Favourites table in here gets appended to. This database is not distributed with my app, and should not be overwritten, as it will lose user prefs, etc. and annoy my users.
      Whenever my app is run by a user, during initialisation database A will suck in the user data from database B (using simple SQL SELECT * INTO...), so that all the tables can be joined together by the SQL in database A (to include user prefs/favourites in SQL queries), and whenever the user favourites something, a record is created both in A (for the short-term session) and B (permanently). Database B isn't just about holding favourites, there is other user data in here as well, so there are 3 or 4 tables in B.
      So far, this is all working fine and I'm happy...
      Unfortunately my app is currently 32-bit, and it now needs to break the 32-bit memory barrier what with the size and volume of the graphics I'm pulling in (using the HDD is not really an option, as different graphics are needed kind of instantly and the hard disc would be being hosed and the app dog-slow otherwise, I suspect even off an SSD).
      I'm using VS2015, and switching to 64-bit will probably fix the memory problem, but it breaks Jet 4.0. I'm sure this is old news to most of you.
      To try to keep with 32-bit (and Jet4) but get the memory I need I've tried the -largeaddressaware toggle, and I've tried the editbin suggestion, but I just can't get these solutions to work in VS2015 no matter how hard I try. Are these definitely 100% solutions to 2gb memory limit in 32-bit applications? Should they always work? Am I dumb in being unable to get this to work?
      So otherwise I'm resigned to migrating to 64-bit, and having to get around the database issue, not the memory issue.
      My users will be using a variety of Windows versions (probably 7 and 10), and I'm sure various versions of Office, and so my solution for querying my two Access databases needs to be pretty open if possible.
      Googling has suggested I switch from JET4 to ACE12, but this is apparently requiring me to uninstall Office 2000 and install a 64-bit version (which I don't have), so I can't use it, and I suspect any users who also have an old version of Office installed won't be able to use it either?
      Googling has also suggested I use MS SQL Server. This sounds fine if there's such a thing as a "lite" local version which can manage database access, but I still need to somehow get the data from the databases (A.mdb and B.mdb) into the SQL Server each time the users fire up my app.
      The only solution I can think of at the minute, is to export all the tables from database A into CSVs every time I update the data in there, and have the app import them in a lame way, and also convert database B into some crappy text file which gets written to whenever the user changes a preference. I'd much rather use SQL to do all this if possible, as when the user browses around the app, queries involving joining several tables in A are regularly created and executed to adjust the user's experience/return search results/etc.
      So to summarise my misery, is there either an easy reliable way for me to keep with 32-bit/Jet4 and be able to address >2gb. Or is there instead an easy reliable way for me to switch to 64-bit and successfully query two Access databases without requiring all my users to have 64-bit Office installed?
      Thanks for reading and I hope someone can help.
    • By Alexander Winter
       
        Jumpaï is a game about creating platformer levels and playing them online with everyone. Will you become the most popular level maker or will you be a speedrunner holding world records on everyone's levels? More into casual play? No problems! You can happily play through the giant level database or chill at people's hub. Meet new people, make new friends, learn to master the game by asking pros or ask for people's favorite tricks on level making.  





      Unlike other games of its genre, Jumpaï is about playing levels with everyone in real time. You have the fun to see how other people are playing and get to realize you are not the only one failing that jump!

      The game is currently into development and still have lots to do. I am looking for people willing to help how they can. Developer? Graphist? Play tester? Sound designer? Game designer? I'm welcoming everyone. The project is so big I have a lot of work to do in all areas. Server backend, UI/UX, Game networking, Gameplay and even the website some day. As you can see from the default buttons, the game has been made with LibGDX. 

      If you plan to take an important role into the development of the game, we will discuss how you will get paid once the game generates money. Note that I'm not working on the game full-time. I'm studying full-time and working on it is a hobby. It's been 14 months since it started.

      So, are you interested? If so join me on my discord https://discord.gg/dwRTNCG and I'll answer all your questions.

      Additionnal screenshots:
       



  • Advertisement