Jump to content
  • Advertisement
alxndrb01

What would make you join a rev-share project?

This topic is 382 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I ask because I understand the time invested in the creative, and that it’s work which should be valued

Unfortunately, most game designers are broke. How can we be taken seriously?

 

if I’ve posted in the wrong forum, please move this and have patience with me- I’ll get it :)

Share this post


Link to post
Share on other sites
Advertisement

Number one is whether the team has significant commercial experience and can demonstrate an ability to actually succeed in their plan. 

If you have no demonstrable experience / capability, you can only easily attract other team members who also have no demonstrable experience / capability. 

1 hour ago, alxndrb01 said:

Unfortunately, most game designers are broke.

If you define it as anyone with an idea for a game, sure... But if you define it as people who are professionally employed with the title "game designer" (quite a rare and senior title in the industry), then not really - and more importantly than not being broke, these people likely have a wise network of other talented games professionals (coders, artists, etc) and likely have their name in the credits of several games... Which gives them a much better chance of pulling together a talented core team that provides a look of legitimacy, which can snowball into a larger team. 

So I'd say the key is real life networking with other developers. If you're 100% serious about this as a business venture and not just doing this as a hobby, then signing up to a rev share project is the same as taking a job at a startup company who's offering equity in lieu of salary, which is a big ask. Look into how non-games start-ups approach that kind of recruitment (it's certainly not done on internet forums ;)

Share this post


Link to post
Share on other sites

You need to show that it isn't a half baked idea. Get the game to the point where you have a tech Demo or maybe even a demo and use that to recruit.

People don't want to join a project that is still just an idea. It's to huge a risk, remember that working for a developer does cost the person doing it. So asking them to work for you for free, is the same as asking them to give you money. They need to know that it's a sound investment.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!