With the games your making, what do you fear most?
Is it not making any money, never finishing, releasing something broken?
Personally, I am most afraid of releasing something that no one cares about. I would rather make something that everyone hates with a passion, because at least there is passion. If a player feels absolutely nothing or doesn't even care to look, I feel like I failed.
What does everyone here think?
Over ninety minutes of solemn gloom and Gothic epicness, with faint glimmers of hope shimmering here and there...
Hi, I just released the soundtrack to the new indie game Unworthy. I had fun making it and thought maybe some people around here would have fun listening to it!
**The game must be in the final stages of development and be close to release. Willing to do SFX or Music for free since Horror games heavily interest me.**
Hey there! My name is Cpaws and I compose music, sound effects and overall sound design for video games and film. I've worked on numerous games and I'm looking to specifically pick up a Horror game.
If you're interested in working together, don't hesitate to contact me at firstname.lastname@example.org
Here's a few demo reels of my past projects:
Game Music I've Composed: https://soundcloud.com/cpawsmusic/sets/cpaws-video-game-film-music
This is the official Sales topic for the acclaimed Colossal Game Music Collection (100+ five-star ratings on the Unity Asset Store) and its Lite version, the Essential Game Music Collection.
Updates will be made here every time a sale is taking place on either the Unity Asset Store or the Unreal Engine Marketplace.
Summer Sale on the Unreal Engine Marketplace -
- Colossal Game Music Collection at 60% OFF - https://www.unrealengine.com/marketplace/colossal-game-music-collection
Please feel free to post here any questions you might have about either the sales or the collection itself.
My name is Jonathan Anderson. I am a professional composer with multiple publications. I have a degree in music composition from the University of North Texas and I have been writing music for over 20 years. If you would like a list of my accomplishments I would be more than happy to email you my resume.
More to the point. This is my demo reel.
Character Themes -
Final Fantasy Style Piano Solo -
While my demos advertise a significantly large range of composition styles it does not encompass my entire range.
I have been working with people in both professional and personal settings for over 14 years now and am extremely easy to work with. I believe that music in many ways can make or break a game and it is my goal to provide your game with the musical life that you desire and it deserves.
If you are interested in using my services you can contact me via email at email@example.com
Thank you for your interest!
I'd like to present LogicEmu, a new logic circuit emulator working in the browser:
It's somewhat different from most logic circuit emulators, because it's cell based and internally with 2D ASCII diagrams, and it comes with a huge ton of circuits prebuilt which can be immediately selected from dropdowns to try out all kinds of cool stuff!
How is it related to gamedev? It's an educational game, it's also vaguely like minecraft redstone, and may be useful for developing/testing/verifying such circuitry engines in games. It's open source on github to see how it works.
Please let me know any feedback. Suggestions, bugs, overall impressions, critique, ... are all super welcome
By Alex Keogh
I am a composer from Sydney, Australia, currently based in Munich, Germany.
I've composed for short films, theatre and various other projects and am looking to expand my portfolio and write and adapt more of my music to games. I'm very passionate about your medium and would be thrilled to collaborate.
Below are some of my compositions. I suppose I favour a more orchestral style, however, electronic, gritty or atmospheric would also suit. Open to many areas, really.
Would love to hear from any developers who believe my music can fit into their creation!
Rates would depend on the project and should be negotiated.
By Atwo Studios
Would anyone be able to offer up some advice on my resume as well as have any pointers/tips when applying to a game designer job?
I've been applying everyday for over a month for positions ranging from internships to full time game designer positions.
Any advice would be helpful!
Game Dev Resume.docx