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Swordbreaker in Action

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Adventurer took a paper bundle out of his coat. It was the very same map that the man in the tavern gave him. That map depicted a castle and marked a path to the treasury hidden behind its walls. They say this treasury contains lots of jewelry and gold, but the most valuable of them is one diamond. They say this is the biggest diamond in Dorgan, and maybe even in the whole world! Someone even said that you can buy a small castle for this precious stone, and live happily ever after until the end of your days for the rest of the money. All these talks and tales let our hero to the mysterious castle. Do you want to know who is this adventurer? His name is Swordbreaker!
The game will tell you about the Swordbreaker’s blood-drenched enigmatic adventures in a mysterious castle. Our hero has to go through many trials before he possibly could find what has led him to the castle — treasures!
Swordbreaker in Action (working title) is a remake of the original Swordbreaker the Game. It is full 3D action-adventure with RPG elements. The action is based on the previous game plot, but the main focus now is on fighting hordes of enemies, exploring the locations, and solving puzzles.
Game features:
 Dynamic battles behind the walls of an ancient castle.
• Many different locations, both inside and outside the castle.
• Character progression system.
• Different kinds of weapons, armor and magic.
• Dynamic change of music depending on the hero's karma.
Team: DuCats Games
Platform: PC
Engine: Unity3D
We may be a young team but a very active one, as we crave for bringing the high-quality product to you! The game will be on sale on Steam after the release.
We already have a project on Steam called “Swordbreaker The Game”. The new project is a more advanced remake version of it. And yes, you got it right — you’ll be able to break swords with the swordbreaker!
We’d also like to say that our game isn’t set in a classic Middle Ages fantasy world. It’s more of a mix due to modern elements and a good amount of humor (those who played the first game get the point)
It also goes for the game music score — fantasy motives intertwined with modern ones and it becomes more dynamic during battles. The music also depends on the prevailing character’s karma.
At the moment, the battle system in the game is at its very early stage and we work on its major improvement. We’ll add new strikes and other elements to make battles more dynamic.
Armors and enemys
Edited by ducats-games

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Regular report on the work done:
1. The combat system is ready by 70 percent. Many strikes are working, but still need to edit and configure more precisely speed.
2. Placed on the location of the selected objects. Now to explore it even more fun! The location itself is ready.
3. Added more models for the environment on location.
4. Draw Intro...
5. Prepare interim teaser trailer.
In General, we go not very quickly, but still go. Oh, Yes! Even the enemies of the new work)


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