I'm pretty new to this and I don't know if it has been asked before, but here I go.
I'm developing a game using SFML and C++.
I would like to use the "Tiled" tool to load maps into my game but I don't actually find any tutorial or guide on how to exaclty use it (I know that I have to read an XML file and stuff). I just step into diverse projects that make all a mess.
Anyone knows where can I find good information to make my map loader by myself?
Thanks in advantage!!
Today again I painted the next drawing. I look at him and I understand that something is wrong in him. Can problems with the prospect or with black and white or with the composition or is everything terrible? help me figure it out, help.. My english is not very well, i'm from russia and i want to draw for game
By MHG OstryTM
I've released my game for the first time. I'm very excited about it and I hope you'll enjoy the game - Beer Ranger. It's a retro-like puzzle-platfromer which makes you think a lot or die trying. You have a squad of skilled dwarfs with special powers and your goal is tasty beer. There is a lot of traps as well as many solutions how to endure them - it is up to your choice how to complete the level!
Link to the project: Project site
Link to the Steam site with video: Beer Ranger
Have fun and please write feedback if you feel up to.
By Manuel Berger
Hello fellow devs!
Once again I started working on an 2D adventure game and right now I'm doing the character-movement/animation. I'm not a big math guy and I was happy about my solution, but soon I realized that it's flawed.
My player has 5 walking-animations, mirrored for the left side: up, upright, right, downright, down. With the atan2 function I get the angle between player and destination. To get an index from 0 to 4, I divide PI by 5 and see how many times it goes into the player-destination angle.
angle = atan2(destination.x - player.x, destination.y - player.y) //swapped y and x to get mirrored angle around the y axis
index = (int) (angle / (PI / 5));
PlayAnimation(index); //0 = up, 1 = up_right, 2 = right, 3 = down_right, 4 = down
Besides the fact that when angle is equal to PI it produces an index of 5, this works like a charm. Or at least I thought so at first. When I tested it, I realized that the up and down animation is playing more often than the others, which is pretty logical, since they have double the angle.
What I'm trying to achieve is something like this, but with equal angles, so that up and down has the same range as all other directions.
I can't get my head around it. Any suggestions? Is the whole approach doomed?
Thank you in advance for any input!
By Allagia X
An original fantasy RP game needs dedicated, self-motivated, and chill individuals! We have a story and general plot already set up, ready to be expanded upon.
Miasma: Twilight Decree is a 2D roleplay adventure game. It’s set in a unique fantasy world with a vast map containing continents and oceans alike. Players are given one objective: to endure the troublous environments Allagia have to offer and successfully progress through time to reach the Age of Technology. The stakes are high, and every character’s actions can alter the world – or reset everything back to the beginning ages. MTD features a blend of survival aspects, dark themes, with the ability to make a mark in the history books.
What we're currently looking for:
• Writers - Super creative individuals who have experience in lore-making, world-building, and know their way around fantasy writing. All of the general elements are here [setting, plot, etc.] and need some "fluffing out"[quest lines, clans/ factions/ families, etc.]. Bonus points to those who can whip up spells and skills.
• Artists - Mainly those who specialize in pixelated art, or people who can make concept art [since we lack pictures].
• Project Manager - Someone who is organized and can keep this project on the rails. As thorough as I am, it's difficult to cover all the bases on my own.
• Other Positions - Anything else to fill in the gaps. We currently use Wikidot for our wiki; someone with CSS and syntax experience to polish it up would be awesome. A musician/ composer for all things musical. Way later down the road, we'll need community managers, DMs, and the such, though it isn't necessary at the moment.
I've been working on this project since the beginning of 2017 with a group of friends. Life basically prohibited a lot of us from continuing on with it, and it went on hiatus for a while. I'm making an attempt to bring this back from the dead since plenty of time and effort went into it beforehand. It goes without saying that I also have a passion for roleplaying.
I cannot stress enough that anyone interested should be into fantasy settings or D&D. Otherwise, you're probably not going to have fun with helping!
We do have a Patreon with a few supporters, and Discord. Until things really start moving, we'll be using Discord to collaborate.
For any questions, comments, or concerns, feel free to comment below or add me on discord @ Allagia X#9174 [best method of contact] for more info about this project.