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Top-down shooter / zombie survival. Plz try it!

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Hi!

My game is coming along nicely and I would love some feedback.

You play as one (or two in co-op) survivor that must travel the land and survive the infected hordes, looners and bandits. You stop in locations but are always pressed as the hordes will start pouring in. Collect resources (food, fuel, medical supplies and ammo) and weapons and head for the goal!

Tips

  • Always quickly switch to a melee weapon if running out of ammo
  • Loot everything if you have time to loot, including cartrunks
  • Choose locations that have the loot you need (such as gas station for fuel)
  • Try to avoid running out of fuel or having your car break down. Walking is dangerous!

Download (50 MB, works with windows only, you DON'T need dropbox to download):
Damnation road (beta 3)

screen1.png

screen2.png

screen3.png

screen4.png

Edited by suliman

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Good idea!

Can you complete the "campaign" on medium or easy? (Reach the goal and survive the fight there?) I can barely do it on hard difficulty but I know all the features in and out.

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I tried again and got to day 3 on normal, but I got another bug. My screen had the 'Damnation Road' night transition image stuck. Restarting the game fixed it.

So far, I can't get past the third day on normal, but the difficulty is good. Most games make normal difficulty very easy. When I click on normal, I expect a challenge.

What needs improvement is the controls and player awareness. Most of the time, I can't tell why my gun cannot shoot because my eyes are on the zombies. But the reload and jam signals are on the player. Maybe put those signals at mouse position instead, and make the reload/jam circle in white/light red because it's nearly invisible at night.

 

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45 minutes ago, Michael Aganier said:

My screen had the 'Damnation Road' night transition image stuck

You mean a simple fade to black? Or did you see the main menu image (the photo of the road) in the middle of gameplay? Did you get this problem after a night-session? Or just randomly?

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Noone else? Hundreds read this thread, but only Michael had some feedback?

Updated the link with the latest version (beta 1) (more sounds, zombies moan, some balance and UI issues, text feedback when you lack resources, car is getting old etc)

Edited by suliman

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Updated the link with BETA nr 2. There is now scoring (and highscore), a new map, and your grandma is on contact with you via radio :)And loads of balancing.

Please download for some feedback!

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The player awareness is much better (more icons, low ammo alert) and the character movement is smoother. I made it to day 8 while I couldn't get past day 3 before (normal difficulty). I got killed at the military roadblock because I wanted to spend my weakest weapons first. Have had used my best weapons, I wouldn't have been killed. Also, I didn't have any armor. I found multiple pieces at day 1-4, but I haven't got any more past that. None of traders would sell armor.

I  discovered many new enemies for the first time. Knowing much more about the game, I'm pretty sure I could complete day 10 on normal now.

The one thing that I would improve is pathfinding. I can abuse AI by moving to the other side of an object and he won't walk around it.

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Good to see that you (and the game) are improving! :)

Just a note:
You dont win on day 10, you win by travelling the distance to the goal (2000 miles) and win the final confrontation. The days (time passed) only make the game harder and higher level (changes what enemies and items appear).

I'll look into armour spawning. It think you just got unlucky though as there should be armours for all levels. The "combat trader" sells melee weapons and armour while the "gun trader" sells firearms and ammo. He usually has some armour for sale. But the drop-rate for armour may be too low (and the ending is very hard with no armour).

Edited by suliman

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New version is up! (link in first post)

You can now choose character. They have different starting equipment and different bonus skills.

Also, the ending is a little easier now, but still pretty hard!

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I like the idea. I tried it again but I got a duplicate glitch which crashed the game on day 4.

This is what happened exactly:

  1. I had 3 grenades on my character and 8 in my inventory.
  2. I moved my 3 grenades in my inventory.
  3. I dragged the 3 grenades on my 8 stack to merge them together.
  4.  The 8 stack didn't change and my 3 grenades transformed into 6.
  5. I wasn't sure what had happened cause I did it quick, so I dragged my 6 on my 8 again to merge them, and then the game crashed.
  6. I started the game again thinking I could continue at my last autosave, but the game started all over.

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If you restarted the game, was there no "continue" button in the main menu? If it was, did it still restart the game? If you clicked the "lone wolf" button the game SHOULD restart from the beginning.

The savegame is only cleared if you die, which shouldnt happen in a UI-glitch like the one you describe. Anyhow ill look inte the inventory merge issue.

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My bad. It's possible I didn't see the continue button.

I tried the beta 3 and I finally finished the game on normal without any problem. Now, I would lower the drop rate of guns to about 25% of current drop rate. There is way too many weapon drops, I had to discard dozens of weapons to be able to pick up other ones to see if they are better or not. Also, I would like the gold and thumbs buyers to always be present at camps. Since you only visit the camp about 3 times during the game, it's annoying to have farmed 10 stacks of gold and thumbs and no one to buy them at the end of the game.

I like the classes. It gives a reason to try the game again. The label on the camp sellers is also very convenient. I noticed the music for the first time though I'm not sure if it was there before. The game is definitely improving.

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Cool thanks!

I will lowered the gun drop and risen the ammo drop late-game (you end up with many guns but canot shoot them). I also fixed the inventory bug you found.

I will make crazy joe always show up in camp, that's a good idea!

The music has been there for 3-4 versions :) Any idea on how to make the end fight more fun? It's rather primitive right now.

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The final human fights are fine, but there is no final zombie fight. I would make it that after you defeat the soldiers at the end, you have to survive another day for the scientists to prepare your departure. Unlike the rest of the game where you just move on after a firefight, you can't leave the area so you will have to fight the hordes coming to your location from the noisy firefight before that. You'll have to survive waves of zombies which would possibly have 100 zombies at once with all different types seen in the game. You shouldn't lack firepower because you get all the guns and ammo of the military guys you defeated right before that (with time to scavenge the area).

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On 11/19/2017 at 2:28 PM, suliman said:

Updated the link with BETA nr 2. There is now scoring (and highscore), a new map, and your grandma is on contact with you via radio And loads of balancing.

Please download for some feedback!

"Woodchuck to Grey Squirrel, come in Grey Squirrel!!!"

You need to find a place for this In Living Color reference;-)

 

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