Jump to content
  • Advertisement
Sign in to follow this  
AxeGuywithanAxe

Actor Model for Gameplay

This topic is 377 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey , I wanted to combine some ideas of the Actor model with an Entity Component model and wanted to see if anyone had any experience using the actor model for gameplay and if they could present the pros and cons of using such a method. I know that a pro is that it helps with concurrency , but I can see a major con being the allocation of messages for communication between. I've built a code generation tool that can automatically generate messages based on c++ function definitions, so creating a class per message would not be a problem. Thank you!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!