• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By bschmidt1962
      Hi GameDev Music folks!
      Submissions are now open to speak at GameSoundCon 2018 (Oct 9-10, Los Angeles).
      Any topic of timely interest in game music, sound design will be considered. Potential topics include:
      Audio for VR/AR/MR
      Game Audio post-morta
      Tools
      Interactive composition techniques
      Business/career/legal
      Cutting edge research in game music/sound topics
      Or any cool topic of interest for professional and aspiring game composers, sound designer, programmers, audio directors

      For details please visit www.GameSoundCon.com/submissions 

    • By davemacdo
      I'm a formally trained composer (doctorate from Michigan State) who writes what most people would call avant-garde concert music. I love weird abstract projects, and I would like to work with somebody making a weird, abstract, artsy game. 
      You can find more about me and my music on my site. I have worked with acoustic and electronic sounds, including some procedurally generated and interactive computer music. 
      In particular, I would like to work on a project that lets me use Fmod to prepare an adaptive score for a game built on Unity or Unreal. I've been a music professor and would like to get experience working in this medium so that I can be a better mentor for my students. Send me a DM or email <davidjohnmacdonald@gmail.com> if you would like to discuss working on a project together. 
    • By deadless games
      i'm am looking for volunteers with little or no experience to help with music and graphic design.
      i was thinking of making a platformer game by myself to get into programming but struggled to make music and do Character design
      you PC doesn't need to be amazing,need to be willing to spend time doing your role,
      if you are interested please contact me with one of the means below.
      email deadlessgames@gmail.com
      discord xwolf572#6974
       
    • By bvincent
      Hello everyone,
      I am doing a survey to understand better what are the pain points in terms of music composition in video games, what are the game studios / developers expectations in the future and how the industry could be improve: https://docs.google.com/forms/d/1NycMla5fhQd1fMbLy3c28alxCbhIYvkD6Fv9lqhxEJ0
      It is not a promotion of any kind, I am just interested in getting feedbacks from game developers, studios and gamers (and composers as well). 
      The answers are completely confidential and no personal information will be published, or used for any other purpose.
      Thanks for your time and help  
      Vincent 
    • By nsmadsen
      Hey everyone,
      Here's some of the music I composed and produced for SGI's recent slot theme Monopoly Colossal Boardwalk, a slot game included in the newly released Monopoly Slots app! You can play this game and many great SGI slot games here: https://www.facebook.com/monopolyslots/ All content is owned exclusively by SGI and is showcased with permission. Feedback is always welcome and I hope you enjoy it!
       
  • Advertisement
  • Advertisement

Where to purchase multitrack music loops?

Recommended Posts

In my research I've been able to find plenty of sites that provide royalty-free music available for purchase. But most of these tend to provide a single audio file with every instrument track already blended and mixed together. I'm more interested in the dynamic music route, and would want to download a bundle of audio files (one for bass, one for kick, etc) and in my game I can just bring them in and out based off of what's going on. When things are quiet just have the bass line repeating and when things get chaotic the full piece is going. Obviously each track would need to be on the same beat and designed to work well with each other part. Is there any place that such multitrack loops could purchased? Thanks.

Share this post


Link to post
Share on other sites
Advertisement

I don't know of any royalty-free sites that provide individual audio stems. For what it's worth, that's why "video game composer" is a job. You probably won't have a hard time finding a composer on a site like this one. We're a dime-a-dozen, and plenty of people will do it for free.

Share this post


Link to post
Share on other sites

It sounds like you are trying to create something similar to what the .hack games had.

Back in the day I bought that game. And when I first heard the drums and the bass fade in with the lonely harmony and melody without an annoying cut, it was amazing! I myself always wanted to hear more games take advantage of this style of music immersion. Instead of the flat sound track the FF series made so common place.

This style of music to be placed into a game is rather hard to do. If you already have a music engine that can do this then all you need is a composer. Honestly you will be able to get exactly the sound you want, and have it custom made. I did some work in the past similar to this, but you will not find what you seem to be looking for in small bits. Such as purchasing a single bass line for a dollar... then a drum loop for a dollar. No. Usually in the world of producers they sell packs. Which means you will have like 70-1,000 "samples." These samples all vary in a range of time signatures. The audio sample lengths are all different. But this is not what you want to do, especially if you have never created a musical work before in a DAW.

You need a composer, or need to learn how to compose music yourself in a DAW. trust me it will make the implementation of the music a lot easier to work with.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Advertisement