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Pedro Alves

problem insert a inventory system

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i start my game with a skills system tutorial and now i want implent a inventory system and quest system

the problem i don´t know you to implement in my project

the problem its is how the two toturial is made

 

link skill system

 

inventory system

 

this is my bp from the new project

image_121729.png

image_121730.png

and the old project

 

 

3.png

 

image_121731.png.0396d11b36af215e14f2264655188639.png

9.png.652abf055cae2d778e8a4281adbf49d5.png

Edited by Landi20

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19 hours ago, Landi20 said:

i start my game with a skills system tutorial and now i want implent a inventory system and quest system

Both of these are class systems. Its basic programming.

 

Inventory:

Make a Class/Blueprint to manage the inventory. Use structures to make items for the inventory.

Quest tracker:

Make a Class/Blueprint to manage the quests. Use structs to create the quests for the quest manager.

 

See they are basically the same thing, what makes them different is how other objects act with them.

A inventory item will check for a image to show the user, a quest will check for a text to show the user. So one struct will have a image the other a description text.

 

Learning the basics of programming will allow you to do both.

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Landi20, thank you very and very much for your updates. I found the problem that was plaguing me as well thanks to your posts. thanks a lot! do you mind if i am going to have some questions for you? as i can see that you are really good at these things!

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