Testing Multiplayer with Steam, bypass limited accounts?

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2 comments, last by Mulet Semmens 6 years, 5 months ago

I'm using FacePunch networking for Online gameplay in my upcoming Steam title. Newly created accounts, are limited until they spend $10.

I need to test a 32 player game, so this is a problem.

Is there a way around this (Excluding running a Beta)?

MonoGame development + UWP

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Are they tied to the application as developer accounts?  That should bypass the protections for the application.

Yep, that will let me get the accounts I need to setup a huge test.

Thank you for pointing that out, it was causing some other trouble for us.

ifuyhj

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