I'm using FacePunch networking for Online gameplay in my upcoming Steam title. Newly created accounts, are limited until they spend $10.
I need to test a 32 player game, so this is a problem.
Is there a way around this (Excluding running a Beta)?
Testing Multiplayer with Steam, bypass limited accounts?
Are they tied to the application as developer accounts? That should bypass the protections for the application.
Yep, that will let me get the accounts I need to setup a huge test.
Thank you for pointing that out, it was causing some other trouble for us.
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