Hi guys, so im developing a game using GMS2, following shaun spalding tutorials from youtube, my problem is that he explains only the basics on the mechanics, and since i have almost 0 knowledge in code, i cannot derail far from what he writes.. the main issue that i have now is developing the character animation; i want to make a jump, something like: impulse, ascending, descending, landing and also some smooth transition between ascencion and descent. now, in the way he wrote the code i get as follows:
sprite_index = sPlayerA;
image_speed = 0;
if (sign(vsp) > 0) image_index = 1; else image_index = 0;
oWall is my collision object, sPlayerA is my jump sprite with two frames on it.
that gives me a basic and solid jump, but i feel like its too static.... Any ideas on how to write something to get a nice smooth jump with more than just two frames? i'm aiming at four or five frames total.
thanks in advance, here's a screenshot of the work in progress:
By Atwo Studios
Hello everyone this is Anthony from Atwo Studios, as small indie company we have published 2 indie games using Game maker, one being ROY - Color Matching and the other being Solar Switch. Both can be found on iOS and the Google play store.
For our third indie game we are wanting to make a golf puzzle based game, this would be on mobile too.
Our current team consists of a designer,programmer and artist. I would like to add a person who is interested in making sounds effects/ music for our game.
If you are interested in creating a game for portfolio work or just as a hobby,
please send me an email at : firstname.lastname@example.org
PLEASE do attach any audio work so that my team and I can review it and determine if you are qualified for what we are looking for.
Please check out our website for more information about us and the types of games we have made so far.
DOWN BELOW CAN BE FOUND VERY EARLY SNIPPET OF THE GAME TO GIVE YOU AN IDEA OF WHAT WE ARE MAKING.
p.s. I am not a website designer
I've been working on my own Metroidvania via GameMaker Studio for the past few years. You play as a bat named Ralph as he goes on an adventure to obtain 7 Crystal Medallions hidden in dungeons with the help of a cult known as the Crimson Fog. Along the way, there will be quests unlocked in Cedrus Village as you progress through the game. I've managed to complete a demo of the game up to the first dungeon and boss fight.
I have only a PC build available, and the only gamepads I managed to install were Logitech Precision and Xbox PC gamepads. I had some trouble on gamepad detection though, so they may have connection issues. The desktop controls are similar to Terarria's control scheme if it's too much trouble. I don't have any music at this point, I'll need to get someone else to compose it later on. The music I make isn't bad, but it doesn't fit the aesthetic that well.
I'm really hoping I can get feedback regarding the general content.
I have coded small games and put some of the features from them into a platform game. But I know my art is not appealing and I don't want to plan the story and cut scenes out. That is why I am posting on the collaboration forum to see if anyone wants to make a game out of this.
Only hobbyists apply. Please don't change your mind about it being a hobby. PM me when making your application.
My platform engine includes:
Camera and Movement
Moveable camera and not binded to player when pressing middle mouse button. Bug free jump. Player direction following mouse cursor. Keyboard movement controls. Mouse movement controls. Environment
Good collisions. Platforms and diagonal slopes. Stored Statistics
Level up with statistics. Health bars. Save system. Gameplay
Basic attack. Self heal. Attack and pull enemies back. Attack and throw enemies in the air. Enemy patrolling area. Enemy getting alerted and starting it's attack stance. Enemy dies and vanishes. Platform jump puzzle. Live cut scenes. Essential Rooms
Zoning to a new room. Loading rooms. Menu with sounds. Game over room. (Randomized rooms). (Pick who you want to play room). Continue room. Pick a room to play again room. Text Dialogue
Interacting with NPC displays a message. Ending conversation with a key press. Text typing itself. Fast forwarding text with a key hold. Next text message with a key press. Integrations
By Steamie Tilted
I just released my first game and would like to know if anyone wants to test it. This is the first attempt to produce a game. A total new world for me.
The link to test is here. https://play.google.com/store/apps/details?id=com.steamiegames.beatem
I hope you like and have fun. Any feedback will be appreciated.
Steamie & Tilted
By Kylan Haffie
With the recent announcement that the Nintendo Switch will support GameMaker Studio 2 later this year, I am looking for a small team to help create a game.
There is no game concept or plan at the moment, I am hoping on building this together. I am a University Student building a portfolio, which you can check out here.
I am looking for the following roles:
Designer 2D Artist Sound Designer/Composer
Just leave a comment or send me a message if you are interested!
You have 12 hours to search for supplies, transportation or you can continue your journey.
But as soon as night falls, you must find shelter, turn it into a fortress to stand against the hordes of monsters.
Equip soldiers, use bonuses and do not forget to follow the energy level of your fighters.
In battle be useful to your transport, it would be nice to find a tank.
Every day the number of monsters to get more, they mutate into stronger and more dangerous forms.