I hope to see my game alive

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As a RPG player over the years i saw how some great games fall just becouse of some tiny lill problems .... grinding and money( same for MMO's and Single Player)

Why? well im not 100% sure but i think its becouse studios invest most of the funding in something i think its... i donnno foolish and i mean the big Graphics subject.

Yeah ok Greaphic is important .. but is it ? when u go to a dungeon first u are impresed by it , but are u the second time the same ?. I ain't 

From what i saw in the new games over the year is a lot invested in graphics and less in gameplay ... thats why we cant play a game if we dont have a NASA configuration PC but we only play it once or twice and then u get bored ..and so we get to our second problem Grinding (i can imagine the reviews" ha ha ha troll troll troll toxic toxic toxic ) but i am right!!!

We get BORED  so quicky becouse is all the FUC*ING same same sistem on lvl growing same sistem  of PVE ,PVP,PVPVE and etc. all that kind of sh!t

I have some that i think they could be a bomb in MMORPG industryse lest get into it  and this isn't all its only 30% of them im hoping for a studio to reach me 

3 races in game

each race have 9 classes 

so a total of 27 classes (unique)

each race has his own unique world and allmost cant interact with other races

imagine the world as a triangle .At the bottom the town and NPC on the way to the top harder mobs until u need party for farming here in this area is a posibility to be teleported in a bubble with another party from another race and u have to PVP winner gets 10% of all acumulated xp of the losing  characters just one thing all of them must be in a  certain level range .

this game is P2P and F2P

Why P2P i dont need to say why but how both ? 

Players can earn tokens or something from playing as the dungeon boss , building dungeon and quests ..... yes players build dungeon plays as the evil big huge dragon and get payd for it thats not all they win a lot more if they dont let the chalengers win .Why ? becouse im sick of the AI and big dmg scores that a boss needs to compesate the players skill... with this u cant calibrate a dungeons dificulty more easy .Why build dungeon becouse its fun there are other games who did it and its creative .Why quests ; in my game i dont want 2 same quests and i dont mean just 1 story line with 200xxxxx quests no.... players create quests for what the game needs and they earn tokens to be able to play my game 

No character as a bubble in calculating dmg . So if my sword has 13 dmg and u have 100life and 3 DEF i should do 100+3-13? noooo HELL NO if i have a 3 dmg knife and i stab u in the brain or heart uf freaking dead or allmost dead so... particular dmg depending on the damaged area head legs arms etc

these are only some of them and as u can see they are only gameplay ideas becouse they are the ones that keep players in your game not the graphics

Thanks and soory about the bad english

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On 11/15/2017 at 6:56 PM, sacromania said:

From what i saw in the new games over the year is a lot invested in graphics and less in gameplay ... thats why we cant play a game if we dont have a NASA configuration PC but we only play it once or twice and then u get bored ..and so we get to our second problem Grinding (i can imagine the reviews" ha ha ha troll troll troll toxic toxic toxic ) but i am right!!!

There are millions of RPGs on the internet that have bad graphics but good game play. Millions of developers have walked this same path you did and tried making a game focused on game play instead of graphics.

The problem is that as much as players like to think graphics don't matter, they refuse to play games with poor graphics; by poor graphics I mean games that look like people drew them in MS Paint.

 

Graphics does two things in a game. It baits players into trying a game and then provides players with feedback. In other words it's what makes you go to the dungeon in the first place, after that the game play has to keep you there.

A game requires both good graphics and game play.

On 11/15/2017 at 6:56 PM, sacromania said:

so a total of 27 classes (unique)

That is impressive, 27 is a lot. I am interested in this, how would you make 27 Unique classes?

 

On 11/15/2017 at 6:56 PM, sacromania said:

We get BORED  so quicky becouse is all the FUC*ING same same sistem on lvl growing same sistem  of PVE ,PVP,PVPVE and etc. all that kind of sh!t

That is because it is what people like. Right now there are many unique indie games with completely new systems, but people don't play them.:|

If you want to stop games from using lvl systems then go and support games that don't. Indie developers would love to have a new player.xD

 

You sound tired of mainstream games, there are many other games out there; I recommend you try some indie games.

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5 hours ago, Scouting Ninja said:

That is because it is what people like. Right now there are many unique indie games with completely new systems, but people don't play them.

Ugh, I agree with this and this is what haunts my dreams of making a unique game.  I'm thinking that a way indie developers overcome this though is to create a strong community presence and slowly build their player base and involve them in the development processes.  Then it comes down to how well the indie studio can market their game potential to attract interest.  yiesh, who would've thought indie games have so many hurdles to overcome.  How much do you think dumb luck plays into things, like something going viral?

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I literally just got back from a walk where I was thinking that I'm entering a time in the development of my game where I need to market the idea and myself "been reading lot's of posts lately".  Up till now I've been so focused on the technical issues.  The art of marketing and getting an idea out there is all so new to me, and it's a completely different ballgame, you kinda have to just put yourself out there and see what happens.  

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@sacromania

Yeah, i think that games that have a good graphics-budget generally also have a good marketing-budget and then you only need to steal ideas from other games(it's free!).

And like you said, you DO notice the graphics the FIRST time you play, and that's important to get you hooked to the game.

ps i don't think i 've seen any gameplay-idea in your post that i haven't seen implemented in some game or the other.

10 hours ago, Scouting Ninja said:

The problem is that as much as players like to think graphics don't matter, they refuse to play games with poor graphics; by poor graphics I mean games that look like people drew them in MS Paint.

I make all my digital art in MS paint :|

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5 minutes ago, Dramolion said:

I make all my digital art in MS paint

Chances are I played some of your games then.:) Don't worry as long as your art works with the game, it doesn't matter what tools you use. Besides I like art styles that don't conform to the normal.

With that said:

I do want to point out that there are millions of free software that are on par with commercial stuff. Gimp, Inkscape and Krita are great. Blender is better than most commercial products.

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14 hours ago, Dramolion said:

@sacromania

Yeah, i think that games that have a good graphics-budget generally also have a good marketing-budget and then you only need to steal ideas from other games(it's free!).

And like you said, you DO notice the graphics the FIRST time you play, and that's important to get you hooked to the game.

ps i don't think i 've seen any gameplay-idea in your post that i haven't seen implemented in some game or the other.

I make all my digital art in MS paint

Undertale - bad graphics < good gameplay/story whatever (I never played it tough)

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18 minutes ago, zizulot said:

Undertale - bad graphics

Undertale has what is known as good graphics. It's not glossy but the style works with the game and in no way hinders or takes from a the game.

Dwarf fortress has bad graphics because the style actually makes the game harder to play, by replacing the graphics with little icons the game is much better to play.

I mean take the original:

Spoiler

 

OC9E2Ou.png

VS

u5wunJq.png


 

 

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On 2017-11-20 at 3:09 PM, Scouting Ninja said:

Undertale has what is known as good graphics. It's not glossy but the style works with the game and in no way hinders or takes from a the game.

Dwarf fortress has bad graphics because the style actually makes the game harder to play, by replacing the graphics with little icons the game is much better to play.

I mean take the original:

  Hide contents

 

OC9E2Ou.png

VS

u5wunJq.png

 

 

 

 

 

Yeah I see improvement , but still undertale player models thats what kept me out of it

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wow i actualy got a response :D

But it seems i havent made my post clear and im sorry about that so ill try to answer all the questions

ok so someone sed about Scyrim.... well there are rule exceptions that what i wanted to say is this i stay on so MMO blogs( 2 or 3) looking for a game  RPG oriented ive been w8ing for a  game over the last decade im looking for that future AION im looking for that future Diablo 2 and not forget Lineage 2 

Next one :

Gameplay -

Ok so the sistem is like this u gather experiece from pvp and pve with that you buy skill points witch enchance your stats and let you wear new armors that catch is here if u wear reading ..... i sed 10 % of your experience ...... guys i mean your hole experience even if u playd for 3 years =36 mounths = 3.6 mounths lost in 1 pvp battle witch you are forced to do and the the back effect: cant wear your armor , your stats wear suitble for a dungeon u dont have them anymore  and etc

Class sistem 27 classes in 3 races is like this :

The races will only and only meet up agaisnt eachother ....they arent races they are factions witch battle eachother so 3 factions each with 9 diferent classes and there will be 27 unique class how ? here from my gamming exp i play usualy supprt/buffer/healler/tank role ( i hated to do the dmg it was boring same freaking skill rotation everytime to do the most DPS )

from the games that i play i know at least 5 classes that can take the role of a tank Example:Berserker ,The paladin The dubbufer tank(Lineage 2 aion guildwars),The duelist(leather high dmg) there are classes u just need to make them count 

How do you make them work ?

Dark faction: 

Tank :debuffer

Dmg dealer : Has a lot of Life steal 

Healer :A worlock who can transfer hp from ally to him or another ally 

This is just an example you can also make them work if u find a combination and make passives. Im a tank and if in my team i have one specific class i get a passive to help me make the party combo better 

Thanks for the reviews guys you are awsome 

 

 

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4 hours ago, sacromania said:

guys i mean your hole experience even if u playd for 3 years =36 mounths = 3.6 mounths lost in 1 pvp battle

Won't work.

Most players loose more than 60% of the time, that means that every game the play they stand to loose most of there progress. This would result in a kind of King of the Hill effect.

In other words you have the exact same problem as pay to win games.

 

In pay to win, a player who pays wins more. Then gets more rewards and wins more.

In your game the first player who wins not only gets more rewards, they reduce the awards other already received. This makes it impossible for loosing players to ever win.

So only 1% of your players would enjoy the game.

 

 

What if you used two systems, Players who win gets gold, players who lose gets XP but looses 10% gold?

That should stop the King of the Hill effect, although making players loose anything is often bad.

4 hours ago, sacromania said:

factions each with 9 diferent classes and there will be 27 unique class how ?

Doesn't that just mean 9 unique classes? As all 3 have a tank type, healer type and so forth?

What makes every class unique?

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13 minutes ago, Scouting Ninja said:

Won't work.

Most players loose more than 60% of the time, that means that every game the play they stand to loose most of there progress. This would result in a kind of King of the Hill effect.

In other words you have the exact same problem as pay to win games.

 

In pay to win, a player who pays wins more. Then gets more rewards and wins more.

In your game the first player who wins not only gets more rewards, they reduce the awards other already received. This makes it impossible for loosing players to ever win.

So only 1% of your players would enjoy the game.

 

 

What if you used two systems, Players who win gets gold, players who lose gets XP but looses 10% gold?

That should stop the King of the Hill effect, although making players loose anything is often bad.

Doesn't that just mean 9 unique classes? As all 3 have a tank type, healer type and so forth?

What makes every class unique?

i sed thay need to be in a certain range
weell the duelist is a dmg class but can be also be sued as tank becouse of high evasion

Edited by sacromania

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I'd focus on both the graphics and gameplay as in 50/50 but I'd also in the beginning put more into the storyline first, being the big premise of the game that will wheel gamers in cause that imo is a good basis to keep someone interested in playing the game and that should help give you ideas on how the gameplay will develop, based on the stories direction.

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12 hours ago, Stryder1234 said:

I'd focus on both the graphics and gameplay as in 50/50

How I wish this was true. To players playing the game it looks like 50/50 but it isn't.

Graphics is just feedback, a way for players to see what is happening under the engine. It is on the same level as sound and does the same job. Many developers feel graphics is more important but in truth you can make good games with simple graphics.

 

Game-play is 50% then the graphics, sound, mechanics, input and story makes the other 50%. Graphics is around 10% of the game.

The graphics are just feedback and don't decide anything of how the game works.The most common mistake I see new developers make, is they focus on art and wonder why the game doesn't progress.

 

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1 hour ago, Awoken said:

but I've always estimated that about 80% of the man-hours put into a game are graphic related, whether it be textures, models or level design.

That is true. In production time, art takes the most work and most time. It is for this reason that people should know the un-importance of art.

Many new developers still think like players, so they think it is the visual fire that burns the characters. This leads to large delays, as the developer refuses to let the programmers work on the fire effect until the artist is done.

In a AAA game, most levels are blocked out and working perfectly long before there art is even halfway done.

 

Often with Kickstarter games you will see the art progressing much faster than the gameplay, because of the developer thinking the art relates to the games progress. It's common for indie games to have all the art done before the game is done. Where in AAA games art development progresses up to the deadline.

 

During development art is even less important than after release.

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23 hours ago, Scouting Ninja said:

How I wish this was true. To players playing the game it looks like 50/50 but it isn't.

Graphics is just feedback, a way for players to see what is happening under the engine. It is on the same level as sound and does the same job. Many developers feel graphics is more important but in truth you can make good games with simple graphics.

 

Game-play is 50% then the graphics, sound, mechanics, input and story makes the other 50%. Graphics is around 10% of the game.

The graphics are just feedback and don't decide anything of how the game works.The most common mistake I see new developers make, is they focus on art and wonder why the game doesn't progress.

 

I agree, the graphics should not be the main source as the gameplay and story is what will drive players getting more into the game as the graphics are more just icing  on the cake.

 

 

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For a really good game you need a bit of everything. Good graphics, good game play, and a great story. Like Skyrim for example. The story is nice and fun to play through for those who want to follow it, but the side quests seem endless. Every time you pick a different class or race the world react differently to you. That's what I love in a game, and want to create some day. Something that keep pulling you back and giving you new experiences. You can follow the story, or make your own path. It's up to you. 

 

However I do not like Pay to play games. I do not however mind games that have store where you can buy visual upgrades or things for entertainment sake. However, because you or your parents make more money and you can toss a lot of many at a game should not determine how good you become. The player should determine that factor. That's one reason I like the current MMO I'm playing, Black Desert Online. There is a cash store, but nothing you buy can really help you excel in the game. It still depends on you. So someone who has never payed a dime can be just as strong as someone who spends a thousand dollars a year playing. It doesn't matter. 

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On 11/24/2017 at 10:46 PM, Awoken said:

I've never worked in a gaming studio before bringing a title to release, but I've always estimated that about 80% of the man-hours put into a game are graphic related, whether it be textures, models or level design.

I have worked in studios and shipped games, and on the whole I think - in my experience - the percentage is more like 40%. And most of that is the time spent by artists. Level design isn't graphic-related; you're thinking of environmental art. Anyway, some games are more content heavy and have more art and graphical requirements, and some have less.

To the original poster; the fine details of your idea are, unfortunately, not going to make a difference here. If you want to see them implemented, you will probably have to make it yourself. :) Until then, this is a good place to discuss the pros and cons of each idea.

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22 hours ago, Stryder1234 said:

Yes that is true, but the dynamics of the game on how it plays and the setting is still the fundamental aspect I believe that will make it shine most.

The best thing in my eyes is to make gameplay addicting, and then make graphics as best as you can, yeah it will take some time, but people will be more interesting and more willingfull to try it

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