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    • By Kai Keeper
      I finished this game a while ago, now I'm trying to make an introduction video before I put it on Steam, looking for feedback.
      I have already got some feedback from other people, and this is what they felt or some of the things I think the video doesn't do a good job: 1. I don't understand the core concept of the game. I think another video that explains the core concept of this game would be better.
      2. I feel that the video was too long, it showed way too many features.
      If you feel the same way, please let me know. If you have any other suggestions/feedback please don't hold back.
    • By abarnes
      Hello All!
      I am currently pursuing a degree in video game programming, so far I have completed an intro to programming course and object oriented programming course. Both were taught using C++ as the programming langauge which I know is very popular for game development, but in these classes we do not actually do any game development. I would like to start to build my skills with C++ for game development as that is a common required thing for a job and am looking for ways to do this. Any recommendations such as books to read or youtube videos to watch will be greatly appreciated!
    • By fgp069
      Hi there, this is my first time posting, but have been a long-time lurker in this community. I am currently developing a 3D game engine using a deferred renderer and OpenGL.
      I have successfully implemented recursive portals (and mirrors) in my engine utilizing the stencil buffer to mask out regions of the screen. This solution is very favorable as I am able to have dozens of separate views drawn at once without needing to worry about requiring multiple G-buffers for each individual (sub)view. I also benefit with being able to perform post processing effects over all views, only needing to apply them over what is visible (one pass per-section with stencil masking for no risk of overdraw).
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    • By GytisDev
      me and few friends are developing simple city building game with unity for a school project, think something like Banished but much simpler. I was tasked to create the path-finding for the game so I mostly followed this tutorial series up to episode 5. Then we created simple working system for cutting trees. The problem is that the path-finding is working like 90% of the time, then it get stuck randomly then there's clearly a way to the objective (tree). I tried looking for some pattern when it happens but can't find anything. So basically I need any tips for how I should approach this problem.
      Use this image to visualize the problem.
    • By FFA702
      I've been working on a small 3D game maker app for a while, but it's now shaping up to be a full fledged (albeit simple) all integrated 3d engine. I think it's promising in the sense that I've built the App I would want to use, and I can see people (mainly beginners) using it for a lot of applications. It has no name yet. I don't plan on making it open source or selling it. I'm just considering setting up a small website with some documentation and a download link. 
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      I want people to be able to use it freely
      I want to be completely free of responsibility
      I want to prevent people from removing, let's say (hypothetically, not sure how I'd go about this yet), a small banner advertising my software at startup from the application the software would produce
      The tool was developed in visual studio community 2017, using C# and a single external library, openTK
      Is there anything else I should think about ? Perhaps when naming it ?
      EDIT: Also, what about, let's say, a logo, or a design pattern (Artistically speaking) I would use throughout the program and the documentation to make it easily recognizable. How would I go about protecting that ?
      Thanks guys
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3D DX9 - Using animation from base Mesh (armor by parts)

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Hey, Im using directx allocate hierarchy from dx9 to use a skinned mesh system.

  • one mesh will be only the skeleton with all animations
  • others meshes will be armor, head etc, already skinned with skeleton above. No animation, idle position with skin, thats all

I want to use the animation from skeleton to other meshes, so this way I can customize character with different head, armor etc. What I was thinking its copy bone matrices from skeleton mesh to others meshes, but Im a bit confused yet what way I can do this.



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